Re: Progress blastbay games?

@camlorn: There is absolutely no problem writing some higher level layers on top of the engine that import libraries on the fly, but the core engine should not have anything to do with specific file formats - it should deal directly with raw samples. The primary reason for this is because Elias is a complement to existing audio playback solutions, which will have their own format loaders anyway which means you'll most likely want to integrate Elias with those. This is how I solved the problem when integrating with FMOD and Bass, which worked well. You get all the formats that the underlying audio playback system supports, for free. If we ever write a higher level component that acts as both audio player and music renderer, then format loaders are a must.

Kind regards,

Philip Bennefall

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