Re: Psycho Strike - New Strategy/Action game

First off, for the record, this is neither aaron nor Philip's first game. I don't know how people have gotten that impression, but we've had adventure at c: and paladin of the sky from VGStorm, and Philip's been making games since before 2004, which is when I first knew about this site. Just saying this because at least one person has mentioned that this is their first attempt at developing a game.
I downloaded/played the game yesterday, and am personally not very quick to buy something before having tried it a lot, so I also didn't purchase it. I think that those of you who are wanting refunds will have to do the same in the future, since I do think asking for refunds is a bit overkill.
I regret to say that for now, I will have to agree with Robjoy, especially with regards to the amount of resources spent on music and voice acting versus the amount of content. There are some very interesting aspects like getting addictions, but none of those asp ects seem to be very extensive. The voices and sounds are definitely good, however I definitely found myself to be rather overwhelmed by all the noise. I know there are people who have that with games like troopanum, and I never really had a problem with that, so it's possible this is a personal thing... But it does seem like there isn't very much to do except cause massive amounts of mayhem, which is of course fun but not really for extended periods of time. Plus, there's already quite a few games where you can merrily walk around and blow things up.
The limited amount of resources/developers argument is a valid one, but less so than a decade ago. There are now a fair few free games with a lot of content, and on top of that there are lots of commercial games. Simply put, there's more choice. What this essentially means is that games will have to be more unique to make them stand out. A good example is adventure at c:, which is even made by one of the same d evelopers. It is free, but not only does it have several unique sidescrolling elements and a fairly comprehensive if not slightly out of the ordinary storyline, it also allows you to make your own levels with your own sounds and music. And while having great voice acting and music is a definite plus, very comprehensive shooting/RPG combinations are a lot harder to come by, which is where this game could have scored so many more points if there was more to actually play.
I realise new things can be added in the future, and I imagine this will probably happen. But if there indeed is going to be much more to do later on then I personally think this game was released a bit prematurely. There have been many, many commercial audiogame releases which had no or nearly no content added after the official release, so I think that people being hesitant to buy and/or disappointed in what they purchased is not unrealistic. Of course this is Not the fault of these particular developers, but that's just the way it is.

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