Re: Psycho Strike - New Strategy/Action game
Hay all, Just tried this last night...
I like the concept, but the demo limatations do make it hard to judge the over-all experience.
I do, however, have one suggestion, and I don't know if it's already been given; as I haven't read the entire forum yet, but here goes.
When braking valts or doors, there should be some kind of suttle sound to denote your progress in such endeavors.
say a valt's progress is divided into five stages. At the end of each stage, a vary suttle sound could be played so the player knows how much more a door or valt has to go.
An alturnative would be to make the harder valts/doors have different sounds so a player can tell immediately what the difficulty of the door/valt is.
In a fast-paced action game like this; where fast reaction and judgement are the keys to victory, I think one of these ideas could improve the game a bit.
Thanks.
also, PKMNmaster, i've been trying to get in co
ntact with you regarding a few bugs with AAC that are impacting the development of Remnant, as well as when you could record lines for the upcoming release of 3.0, but now I see what you've been doing, and understand the silence.
Please PM me somewhat soon, as I seem to have misplaced your e-mail address.
Thanks.
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