Re: Tentative Entombed 2 Design Decisions
@Nina, the reason iceblast was most damaging in Entombed 1 was more to do with how it was launched. All the power went into one powerful blow, where as firebolt hit a number of medium strength blows at the opponent. try a fairy mage and you'll see how devastating firebolt could get. They did in fact do different sort of elemental damage, but sinse there were so few enemies in Entombed 1 with elemental weaknesses or affinities you rarely got to see this accept with actual elementals as opponents.
Also remember however that Entombed1, not only the intelligence of the caster made a difference, but also the hardness of the enemy's skin, and at lower levels that could get quite ridiculous, one reason why even powerful fighters couldn't usually guarantee much damage even with tough weaponry unless they had the crytical hits skill, and why your wolf and ranged weapons became utterly pointless. This is one thing that is very much going to get tweaked in Entombed 1.
About Entombed 2 though, Jason has already said earlier in this topic different damage types will be in the game, and armour, ---- and likelly enemy creatures that resist different damage types, maybe even some that are weak to different damage types (remember that old D&D thing about skeletons being weak to bludgioning weapons but not that bothered by edged or piercing ones).
Again, something I'd very much like to see and just more tactical options to play with. Imagine for example you've been going along having your super fighter with their big pointy sword slice their way through everything, well it'd be quite different to encounter say a spector or a shade that wasn't damaged by physical weapons, sinse then your mage would get to way in, and of course being able to freeze a firy dragon or bring down a sylph with some earthy magic justice is always awsome!
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