Re: Size of muds?

I do a@Centauri I do agree on rooms with no description to mark your movement not really counting in exploration terms, and indeed that was one of the things that put me off project bob.

I will say though Materiamagica at least does have a slightly different take on that system by the way it's wilderness works, sinse while the basic description does not change, there is such a lot of random objects that you can find from flowers and plants to rocks and creatures, as well as weather and lighting changes that it doesn't really feel as if your standing still so much as navigating a large area with unchanging terrain, particularly sinse many thins like buildings or the ends of forests will be showing a few rooms ahead just as in real life.

It's a slightly different experience and one I think is moderately unique to mm, although parts of clok's wilderness have much the same feeling as well.

Fluxworld is obviously a different beast entirely with e ach room having unique descriptions and lots of connections to surrounding areas with many objects to play with.

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