Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates
space colonization would be good. one thing that gets on my whick is all the games I've seen that deal with colonization are always pure number crunching based on an always steady progression, there is no need to change your stratogies for unforseen circumstances or alter priorities on the fly. What I mean is, you build a metal refinery, it just gets build after some time and your production of metal per tick goes up, there is no chance of it collapsing or of the wagons that transport the ore breaking down or any of the usual things you'd expect to happen in a colony, indeed I really dislike the way in such games your "population" are just numbers who produce, you never have plagues or boardom.
Furthermore, the alien planets are always the bloody same, they're just generic place to build more buildings, no danger, no unexpected rewards, ---- and combine this with the fact that at any time you can have your expantion killed off by anyone who can numbe
r crunch better than you can sinse usually such games have unrestricted pvp, and you will see why none of these games hold my interest, (was even trying one of these this morning).
I also like pirates, pirates are cool! .
Getting back to yellow Bonnet, one of my concerns in the game is that sinse your dealing with a town where all the buildings appear in the same place and the streets have a particular plan, your npcs and quests are always located in a similar area, meaning that once a person nows the map and what square is what it's only a case of watching out for random hazards. one of the things I'd like to see in a similar game with quests and the like is more randomness, eg, tracking someone down in the desert, or having a game with resource gathering where the various resources shifted around the map, eg one game the mine might be on 3-2 , the next it might be on 8-8 which would change how you got there and how things worked out. And of course there are various possibilities with expanding character stats and combat a little, though there is plenty of different ways you could go with that.
It also occurs to me that at the moment both tks and Yb use one single board with the items on it, where as you could have nested boards to create a world, for example an rpg game might have a large kingdom map, with squares of wilderness, a square for each town or dungeon then when you entered it you got a new map showing the inside of the town or dungeon, or a space game like tks might have a galaxy map with different systems, a system map with different planets, then even a planet map as well.
Either way I'll look forward to seeing the tks update, I did suspect the game would be getting one even if just to work with guide dog, but gameplay expantions would be great, I also am still waiting eagerly for in terceptor which I very much suspect I'll be buying sinse turn based space combat is really my thing! .
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