Re: FTL (faster than light)
@Ian, I never personally said game devs were evil and don't care about access myself, sinse particularly with teams like those who develop ftl they obviously care about what they're doing. However, I don't personally agree on the engines being to blaime or the output of pixels, sinse theoretically if a game dev created something from the ground up with access in mind they could add the changes as they went, eg, outputting text on screen or to screen reder libraries or sapi, using sound instead of graphics etc.
Those however are decisions that need making at the design phase, not when the thing is finished sinse to create access with a finished graphical game would mean effectively rewriting the hole interface.
This design phase is however what presents a problem sinse if a game is from the ground up designed to be inaccessible even before anyone has written a line of code there is an issue in thinking. I might say also that for the large mainstream comp anies with their huge and heavy emphasis on more and more complex 3D graphics, the idea of designing an accessible game is getting further away, particularly because the larger the coorporation the less possible it is to speak to someone who matters even before the design begins, which is definitely the case with people like capcom and nintendo.
This is why I see the future of accessible games either with indi titles which can exist as partly accessible and access changes can be made (look at adventure to fate), or with titles developed from the ground up by indi devs to be accessible in the first place.
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