Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Dark
yeah I will work on having a settings.ini very soon

As for mutations perhaps I could add something making them not so harsh but I do enjoy the idea that a character can get fucked up by mutations because it adds a level of real danger and unforgivingness to the game

the agent-x vials were designed to fuck you over at the start because by regular game standards black is bad and green is good, so people would go for the less dangerous looking colours and would soon learn they were bad but might later discover and work out which are good and bad

I think that if every bad thing that happens can eventually be cured or undone removes the seriousness of the bad thing in the first place, I like the idea of players genuinely being worried about negative mutations and as I have done in the past, having to deal with a character with serious illnesses, ie a character with skullrot trying to level up, it makes levelling up a really battle until you can get intelli gence up enough, or similarly one of the injuries that takes hp down every turn.

Maybe in the future I will add an easy mode with less harsh things in it, but for now I want the wastes to fuck you up if you aren't careful

@Firefly

I can give the menu moving a shot but it will take a lot of work due to the way the game is made, I will have to manually add new code or alter existing code in every encounter and sub part of the game (no easy job)

Day/night cycles are already in the plans, but you have the right idea, there will be harsher encounters at night

@Threeblacknoises

Nope, you can't encounter the same town twice at the moment, I used to save all town files so you could remember where you had been but it was useless and after enough playthroughs you ended up with a huge folder full of hundreds of town files, in the future I might change the way it all works but town development is on standstill atm.

I found the sound neutral en ough to be both menu and lockpick to save on filespace, I'll change it soon when I bring out a new sound effects update

you can play music because of a few things, firstly I wanted to see if it were possible for me to generate random little guitar songs (and it worked, and I was happy) so I added a few bard encounters to the game, then I added the ability for player to play guitar, (there is a chance you can find a dancing titan, if you play the right notes for the song of titans then he will leave you alone) this will be expanded in the future allowing you to busk in the towns

Also I am trying to add pitch changes so you can loot guitars with different pitches and find the one your prefer

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