Re: Should HC get a reset in Swamp? Time to vote!

2. Huge rewards for missions.
Most of the imbalance has not been caused by forts.  It has always been easier to get levels by missioning, perhaps rightly so as missions take a lot of time and for most players involve a risk of death.  However, and sadly so, missions at high level are actually easier on your own as you can bunch up the zombies and never have to kill any.  Even worse, although most good missioners out there are honest, some openly boast about using a kill utility so they have never died on HC.  A massive 4 million xp is gained for the 200 crate raider missions, and if imbalance is an issue then we have to look at missions.  If we don't then a reset now will be followed by another lock down in 6 months. 

This is not a criticism of players who run round and round in circles all day, that would be as illogical as criticising daylong fort defenders.  It's a look at whether the rewards are good for the game and ind eed good for them.  Radical some of these ideas might be, but have a look:  1. players gain no more than 2 levels per day, or 2. players gain no more than 2 levels per mission, or 3. players can do no more than 2 missions per day, also 4. fuel drop rate on HC is reduced, or 5. A cap on HC, constructively suggested previously, and finally 6. speed on HC is reduced to max 30 to limit solo power missions, which would also give a true challenge to HC as some zombies would be able to catch up.

Again it's not an easy choice, rewarding the hard worker or levelling the field.  But keeping the field level is going to be even harder.
The choice comes down to slowing the forces of imbalance, or accepting a regular reset.   When you put it this way, the idea of a cap stands proud.

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