Re: Should HC get a reset in Swamp? Time to vote!

3. Hard work and obsessive behaviour.
Big missioning has been covered, but big time spent on Swamp goes further.  Most folks levels have been gained with dedicated time (most in missions, some in forts), but perhaps it would benefit both those players and the game in general to actually play less hours, or at least engage in wider activities in the game.  Rwards do affect people's behaviour.  Limiting rewards per day, or capping achievements gives a challenge, but not an endless one.  A max of 2 levels per mission would hopefully result in more missions being run old style multi player.  Also a max number of levels per mission would reduce the practice of truck sitting to power level one's friends.  A max of 2 levels per day in a fort would hopefully end the practice of leaving one's computer on overnight. 

The issue here is reducing obsessive behaviour but sufficiently rewarding hard work and skill.  HC is suppose d to be a challenge, but it's too easy, just a question of how much time you have. 

Here's some more radical thinking to help return a chalenge:  1. reduce speed to 30 on all maps, 2. ensure a fast xomby on higher maps, 3. limit gifting to 1 item per day, just like food, this would cut out the crazy storage tanks, 4. Withdraw a max of 6 items from forts per day, again to reduce storage characters, 5. a private has a level cap of say 250, and progressively up the title tree. and finally 6. A cap on levels per mission.

Again a choice, balancing the challenge against a relaxing hour on the server.  However there's always normal to play and these suggestions only relate to HC.

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