Hey Martin

loader.handle should return the container or mesh for the geometry after the
object has loaded.

cheers

Rob

On Sun, Mar 15, 2009 at 9:14 PM, Manic <[email protected]> wrote:

>
> Thanks,
>
> Looks like I'm gonna have to go back and rework some of my code in
> that case. It's annoying that there doesn't seem to be any method of
> getting hold of that data except on the OnSuccess Event.
>
> Martin
>
> On Mar 15, 8:51 pm, Fabrice <[email protected]> wrote:
> > add a listener
> >
> > loader.addOnSuccess(myfunction);
> > look in examples on away3d.com or doc.
> >
> > there is an example showing exactly what you want
> >
> > Fabrice
> >
> > On Mar 15, 2009, at 9:13 PM, Manic wrote:
> >
> >
> >
> > > Hi, I'm trying to copy the geometry from an Object3DLoader so I can
> > > reuse objects.
> >
> > > How do I do this? I've had a look at the Mario Run demo, but nothing I
> > > do seems to get the mesh data from the Loader.
> >
> > > Whenever I try to clone it all I get is the loading cube placeholder,
> > > how do I access the actual geometry?
> >
> > > Hope this makes sense.
> >
> > > Cheers
> > > Martin
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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