Really? I thought I tried that already, maybe I didn't do it right.
I'll try later when I get back from work.

Cheers Rob.

On Mar 15, 11:39 pm, Rob Bateman <[email protected]> wrote:
> Hey Martin
>
> loader.handle should return the container or mesh for the geometry after the
> object has loaded.
>
> cheers
>
> Rob
>
>
>
> On Sun, Mar 15, 2009 at 9:14 PM, Manic <[email protected]> wrote:
>
> > Thanks,
>
> > Looks like I'm gonna have to go back and rework some of my code in
> > that case. It's annoying that there doesn't seem to be any method of
> > getting hold of that data except on the OnSuccess Event.
>
> > Martin
>
> > On Mar 15, 8:51 pm, Fabrice <[email protected]> wrote:
> > > add a listener
>
> > > loader.addOnSuccess(myfunction);
> > > look in examples on away3d.com or doc.
>
> > > there is an example showing exactly what you want
>
> > > Fabrice
>
> > > On Mar 15, 2009, at 9:13 PM, Manic wrote:
>
> > > > Hi, I'm trying to copy the geometry from an Object3DLoader so I can
> > > > reuse objects.
>
> > > > How do I do this? I've had a look at the Mario Run demo, but nothing I
> > > > do seems to get the mesh data from the Loader.
>
> > > > Whenever I try to clone it all I get is the loading cube placeholder,
> > > > how do I access the actual geometry?
>
> > > > Hope this makes sense.
>
> > > > Cheers
> > > > Martin
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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