Really? I thought I tried that already, maybe I didn't do it right. I'll try later when I get back from work.
Cheers Rob. On Mar 15, 11:39 pm, Rob Bateman <[email protected]> wrote: > Hey Martin > > loader.handle should return the container or mesh for the geometry after the > object has loaded. > > cheers > > Rob > > > > On Sun, Mar 15, 2009 at 9:14 PM, Manic <[email protected]> wrote: > > > Thanks, > > > Looks like I'm gonna have to go back and rework some of my code in > > that case. It's annoying that there doesn't seem to be any method of > > getting hold of that data except on the OnSuccess Event. > > > Martin > > > On Mar 15, 8:51 pm, Fabrice <[email protected]> wrote: > > > add a listener > > > > loader.addOnSuccess(myfunction); > > > look in examples on away3d.com or doc. > > > > there is an example showing exactly what you want > > > > Fabrice > > > > On Mar 15, 2009, at 9:13 PM, Manic wrote: > > > > > Hi, I'm trying to copy the geometry from an Object3DLoader so I can > > > > reuse objects. > > > > > How do I do this? I've had a look at the Mario Run demo, but nothing I > > > > do seems to get the mesh data from the Loader. > > > > > Whenever I try to clone it all I get is the loading cube placeholder, > > > > how do I access the actual geometry? > > > > > Hope this makes sense. > > > > > Cheers > > > > Martin > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
