I have the answer to your question, what version are you using? 9 or 10?

-Pete

On Thu, Apr 2, 2009 at 1:26 PM, charlesgallant <[email protected]>wrote:

>
> Thanks for the quick reply Peter.
>
> In the below screenshot I resized the entire cylinder, in both it's 3d
> shape (redrawn completely, not using scale() ) and the dimensions of
> it's material.  In other words, it's a smaller bitmap, and a smaller
> object.  All other circumstances are the same; the left cylinder is
> just pushed back a bit in z space.  Unfortunately, it seems like it
> had no effect:
>
> http://rd4t.com/away_question_2.jpg
> Things closer to the camera are still smooth, while things further
> away aren't.
>
> It seems like the problem specifically lies in the object's distance
> from the camera.  As I move each cylinder back and forth, you can see
> it passing through that smooth threshold (below).
>
> http://rd4t.com/away_question_3.jpg * note that these distortions
> aren't caused by the curvature of the cylinder; moving it closer to
> the camera smooths them out.
>
> Creating a smaller object and moving it towards the camera (and
> therefore inside this smoothing threshold that seems to exist) isn't
> an option for my particular project; it has to sit back in z-space.
>
> Any thoughts?  Anyone else have these issues?  I just need to get an
> object that's far away to appear smooth!
>
>
> On Apr 2, 10:03 am, Peter Kapelyan <[email protected]> wrote:
> > Whoopsie I meant to say two bitmaps. If you take a large bitmap and size
> it
> > down in Flash, you should see the same thing you are seeing in Away3D.
> >
> > The solution might be to have a smaller resolution bitmap, or one that
> > matches the size of the smaller one you are viewing.
> >
> > Another thing that might work is a small touch of blur, although blurry
> text
> > isn't a good thing, and I haven't tried it, it might help a bit, but
> > shouldn't help as much as the latter idea (for text).
> >
> > -Pete
> >
> >
> >
> > On Thu, Apr 2, 2009 at 8:04 AM, Peter Kapelyan <[email protected]>
> wrote:
> > > Flash does not "smooth down" nearly as good as it smooths up.
> >
> > > Can you try this experiment with just two movieclips in Flash and see
> if
> > > you get the same results?
> >
> > > -Pete
> > >   On Thu, Apr 2, 2009 at 5:19 AM, charlesgallant <
> [email protected]
> > > > wrote:
> >
> > >> Hi!
> >
> > >> I'm having problems with smoothing on materials.  Does Away3D have a
> > >> specific viewing distance that governs when a material is smoothed?
> > >> If seems like if I move my object far enough away from the camera in z
> > >> space, all the aliasing is lost.
> >
> > >>http://rd4t.com/away_question.jpg
> >
> > >> Above is a screenshot of two identical objects, each at different
> > >> distances.  See what I mean?  Any way to get around this, or adjust
> > >> this threshold?
> >
> > >> Thanks in advance,
> > >>   C
> >
> > > --
> > > ___________________
> >
> > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/>
> >
> > --
>  > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM <http://away3d.com/>
>



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