I have the answer to your question, what version are you using? 9 or 10? -Pete
On Thu, Apr 2, 2009 at 1:26 PM, charlesgallant <[email protected]>wrote: > > Thanks for the quick reply Peter. > > In the below screenshot I resized the entire cylinder, in both it's 3d > shape (redrawn completely, not using scale() ) and the dimensions of > it's material. In other words, it's a smaller bitmap, and a smaller > object. All other circumstances are the same; the left cylinder is > just pushed back a bit in z space. Unfortunately, it seems like it > had no effect: > > http://rd4t.com/away_question_2.jpg > Things closer to the camera are still smooth, while things further > away aren't. > > It seems like the problem specifically lies in the object's distance > from the camera. As I move each cylinder back and forth, you can see > it passing through that smooth threshold (below). > > http://rd4t.com/away_question_3.jpg * note that these distortions > aren't caused by the curvature of the cylinder; moving it closer to > the camera smooths them out. > > Creating a smaller object and moving it towards the camera (and > therefore inside this smoothing threshold that seems to exist) isn't > an option for my particular project; it has to sit back in z-space. > > Any thoughts? Anyone else have these issues? I just need to get an > object that's far away to appear smooth! > > > On Apr 2, 10:03 am, Peter Kapelyan <[email protected]> wrote: > > Whoopsie I meant to say two bitmaps. If you take a large bitmap and size > it > > down in Flash, you should see the same thing you are seeing in Away3D. > > > > The solution might be to have a smaller resolution bitmap, or one that > > matches the size of the smaller one you are viewing. > > > > Another thing that might work is a small touch of blur, although blurry > text > > isn't a good thing, and I haven't tried it, it might help a bit, but > > shouldn't help as much as the latter idea (for text). > > > > -Pete > > > > > > > > On Thu, Apr 2, 2009 at 8:04 AM, Peter Kapelyan <[email protected]> > wrote: > > > Flash does not "smooth down" nearly as good as it smooths up. > > > > > Can you try this experiment with just two movieclips in Flash and see > if > > > you get the same results? > > > > > -Pete > > > On Thu, Apr 2, 2009 at 5:19 AM, charlesgallant < > [email protected] > > > > wrote: > > > > >> Hi! > > > > >> I'm having problems with smoothing on materials. Does Away3D have a > > >> specific viewing distance that governs when a material is smoothed? > > >> If seems like if I move my object far enough away from the camera in z > > >> space, all the aliasing is lost. > > > > >>http://rd4t.com/away_question.jpg > > > > >> Above is a screenshot of two identical objects, each at different > > >> distances. See what I mean? Any way to get around this, or adjust > > >> this threshold? > > > > >> Thanks in advance, > > >> C > > > > > -- > > > ___________________ > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/> > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM <http://away3d.com/> > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
