Nice! Looks awesome btw, hopefully you'll let us see it when you are done :)
-Pete On Thu, Apr 2, 2009 at 1:58 PM, charlesgallant <[email protected]>wrote: > > SUCCESS! Found it for FP10: > > line 448: > layerGraphics.beginBitmapFill(bitmap, m, repeat, smooth && area > 50); > > line 455: > graphics.beginBitmapFill(bitmap, m, repeat, smooth && area > 50); > > AWESOME!!!!! THANK YOU!!!!!! > > > On Apr 2, 1:50 pm, charlesgallant <[email protected]> wrote: > > Woah... thanks for looking so deep into this!!! Unfortunately for > > this, I've gotta use Flash Player 10. > > > > On Apr 2, 1:44 pm, Peter Kapelyan <[email protected]> wrote: > > > > > Look for this line in away3d/core/render/AbstractRenderSession.as for > > > version 9: > > > > > line 636 > > > graphics.beginBitmapFill(bitmap, m, repeat, smooth && (v0x*(d2 - b2) - > > > v1x*d2 + v2x*b2 > 400)); > > > > > The 400 at the end, change it to a lower number, say 50 or something. > I'm > > > thinking this will resolve your problem. > > > > > Let me know > > > > > -Pete > > > > > On Thu, Apr 2, 2009 at 1:39 PM, Peter Kapelyan <[email protected]> > wrote: > > > > I have the answer to your question, what version are you using? 9 or > 10? > > > > > > -Pete > > > > > > On Thu, Apr 2, 2009 at 1:26 PM, charlesgallant < > [email protected] > > > > > wrote: > > > > > >> Thanks for the quick reply Peter. > > > > > >> In the below screenshot I resized the entire cylinder, in both it's > 3d > > > >> shape (redrawn completely, not using scale() ) and the dimensions of > > > >> it's material. In other words, it's a smaller bitmap, and a smaller > > > >> object. All other circumstances are the same; the left cylinder is > > > >> just pushed back a bit in z space. Unfortunately, it seems like it > > > >> had no effect: > > > > > >>http://rd4t.com/away_question_2.jpg > > > >> Things closer to the camera are still smooth, while things further > > > >> away aren't. > > > > > >> It seems like the problem specifically lies in the object's distance > > > >> from the camera. As I move each cylinder back and forth, you can > see > > > >> it passing through that smooth threshold (below). > > > > > >>http://rd4t.com/away_question_3.jpg*note that these distortions > > > >> aren't caused by the curvature of the cylinder; moving it closer to > > > >> the camera smooths them out. > > > > > >> Creating a smaller object and moving it towards the camera (and > > > >> therefore inside this smoothing threshold that seems to exist) isn't > > > >> an option for my particular project; it has to sit back in z-space. > > > > > >> Any thoughts? Anyone else have these issues? I just need to get an > > > >> object that's far away to appear smooth! > > > > > >> On Apr 2, 10:03 am, Peter Kapelyan <[email protected]> wrote: > > > >> > Whoopsie I meant to say two bitmaps. If you take a large bitmap > and size > > > >> it > > > >> > down in Flash, you should see the same thing you are seeing in > Away3D. > > > > > >> > The solution might be to have a smaller resolution bitmap, or one > that > > > >> > matches the size of the smaller one you are viewing. > > > > > >> > Another thing that might work is a small touch of blur, although > blurry > > > >> text > > > >> > isn't a good thing, and I haven't tried it, it might help a bit, > but > > > >> > shouldn't help as much as the latter idea (for text). > > > > > >> > -Pete > > > > > >> > On Thu, Apr 2, 2009 at 8:04 AM, Peter Kapelyan < > [email protected]> > > > >> wrote: > > > >> > > Flash does not "smooth down" nearly as good as it smooths up. > > > > > >> > > Can you try this experiment with just two movieclips in Flash > and see > > > >> if > > > >> > > you get the same results? > > > > > >> > > -Pete > > > >> > > On Thu, Apr 2, 2009 at 5:19 AM, charlesgallant < > > > >> [email protected] > > > >> > > > wrote: > > > > > >> > >> Hi! > > > > > >> > >> I'm having problems with smoothing on materials. Does Away3D > have a > > > >> > >> specific viewing distance that governs when a material is > smoothed? > > > >> > >> If seems like if I move my object far enough away from the > camera in > > > >> z > > > >> > >> space, all the aliasing is lost. > > > > > >> > >>http://rd4t.com/away_question.jpg > > > > > >> > >> Above is a screenshot of two identical objects, each at > different > > > >> > >> distances. See what I mean? Any way to get around this, or > adjust > > > >> > >> this threshold? > > > > > >> > >> Thanks in advance, > > > >> > >> C > > > > > >> > > -- > > > >> > > ___________________ > > > > > >> > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > >> > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/> < > http://away3d.com/> > > > > > >> > -- > > > >> > ___________________ > > > > > >> > Actionscript 3.0 Flash 3D Graphics Engine > > > > > >> > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/> > > > > > > -- > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/> > > > > > -- > > > ___________________ > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > HTTP://AWAY3D.COM <http://away3d.com/> > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
