SUCCESS! Found it for FP10: line 448: layerGraphics.beginBitmapFill(bitmap, m, repeat, smooth && area > 50);
line 455: graphics.beginBitmapFill(bitmap, m, repeat, smooth && area > 50); AWESOME!!!!! THANK YOU!!!!!! On Apr 2, 1:50 pm, charlesgallant <[email protected]> wrote: > Woah... thanks for looking so deep into this!!! Unfortunately for > this, I've gotta use Flash Player 10. > > On Apr 2, 1:44 pm, Peter Kapelyan <[email protected]> wrote: > > > Look for this line in away3d/core/render/AbstractRenderSession.as for > > version 9: > > > line 636 > > graphics.beginBitmapFill(bitmap, m, repeat, smooth && (v0x*(d2 - b2) - > > v1x*d2 + v2x*b2 > 400)); > > > The 400 at the end, change it to a lower number, say 50 or something. I'm > > thinking this will resolve your problem. > > > Let me know > > > -Pete > > > On Thu, Apr 2, 2009 at 1:39 PM, Peter Kapelyan <[email protected]> wrote: > > > I have the answer to your question, what version are you using? 9 or 10? > > > > -Pete > > > > On Thu, Apr 2, 2009 at 1:26 PM, charlesgallant <[email protected] > > > > wrote: > > > >> Thanks for the quick reply Peter. > > > >> In the below screenshot I resized the entire cylinder, in both it's 3d > > >> shape (redrawn completely, not using scale() ) and the dimensions of > > >> it's material. In other words, it's a smaller bitmap, and a smaller > > >> object. All other circumstances are the same; the left cylinder is > > >> just pushed back a bit in z space. Unfortunately, it seems like it > > >> had no effect: > > > >>http://rd4t.com/away_question_2.jpg > > >> Things closer to the camera are still smooth, while things further > > >> away aren't. > > > >> It seems like the problem specifically lies in the object's distance > > >> from the camera. As I move each cylinder back and forth, you can see > > >> it passing through that smooth threshold (below). > > > >>http://rd4t.com/away_question_3.jpg*note that these distortions > > >> aren't caused by the curvature of the cylinder; moving it closer to > > >> the camera smooths them out. > > > >> Creating a smaller object and moving it towards the camera (and > > >> therefore inside this smoothing threshold that seems to exist) isn't > > >> an option for my particular project; it has to sit back in z-space. > > > >> Any thoughts? Anyone else have these issues? I just need to get an > > >> object that's far away to appear smooth! > > > >> On Apr 2, 10:03 am, Peter Kapelyan <[email protected]> wrote: > > >> > Whoopsie I meant to say two bitmaps. If you take a large bitmap and > > >> > size > > >> it > > >> > down in Flash, you should see the same thing you are seeing in Away3D. > > > >> > The solution might be to have a smaller resolution bitmap, or one that > > >> > matches the size of the smaller one you are viewing. > > > >> > Another thing that might work is a small touch of blur, although blurry > > >> text > > >> > isn't a good thing, and I haven't tried it, it might help a bit, but > > >> > shouldn't help as much as the latter idea (for text). > > > >> > -Pete > > > >> > On Thu, Apr 2, 2009 at 8:04 AM, Peter Kapelyan <[email protected]> > > >> wrote: > > >> > > Flash does not "smooth down" nearly as good as it smooths up. > > > >> > > Can you try this experiment with just two movieclips in Flash and see > > >> if > > >> > > you get the same results? > > > >> > > -Pete > > >> > > On Thu, Apr 2, 2009 at 5:19 AM, charlesgallant < > > >> [email protected] > > >> > > > wrote: > > > >> > >> Hi! > > > >> > >> I'm having problems with smoothing on materials. Does Away3D have a > > >> > >> specific viewing distance that governs when a material is smoothed? > > >> > >> If seems like if I move my object far enough away from the camera in > > >> z > > >> > >> space, all the aliasing is lost. > > > >> > >>http://rd4t.com/away_question.jpg > > > >> > >> Above is a screenshot of two identical objects, each at different > > >> > >> distances. See what I mean? Any way to get around this, or adjust > > >> > >> this threshold? > > > >> > >> Thanks in advance, > > >> > >> C > > > >> > > -- > > >> > > ___________________ > > > >> > > Actionscript 3.0 Flash 3D Graphics Engine > > > >> > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/> > > > >> > -- > > >> > ___________________ > > > >> > Actionscript 3.0 Flash 3D Graphics Engine > > > >> > HTTP://AWAY3D.COM <http://away3d.com/> > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM <http://away3d.com/> > > > -- > > ___________________ > > > Actionscript 3.0 Flash 3D Graphics Engine > > > HTTP://AWAY3D.COM
