Thanks Li, I'll try tweaking material precision and quartering faces. A sphere would surely improve quality but it also increases the triangles and I'm already at the hard limit with them, the planet system is supposed to be for a game.
Sascha On Mon, Aug 31, 2009 at 6:27 AM, Li<[email protected]> wrote: > You could try tweaking the precision on the material of the skybox, or > quartering its faces. > You could also experiment with a sphere if the cubic geometry doesn't give > you the feel you want. Sky spheres are a bit more difficult to work with > though. I tried it once: You you need to get a 180-360 image (or something > like that, can't remember the name) and map it onto a sphere with reversed > normals. When I did this I brought a sphere from Maya with such inversion, > but I think you can do that directly in Away3D with its primitives now. >
