I'm pretty sure your problem is the  "smoothing" of the image, and the
reason it looks so low-res. If you turned smooth:true in your material it
should look a lot better.

-Pete

On Mon, Aug 31, 2009 at 10:38 AM, Sascha <[email protected]> wrote:

>
> Thanks Li, I'll try tweaking material precision and quartering faces.
> A sphere would surely improve quality but it also increases the
> triangles and I'm already at the hard limit with them, the planet
> system is supposed to be for a game.
>
> Sascha
>
>
> On Mon, Aug 31, 2009 at 6:27 AM, Li<[email protected]> wrote:
> > You could try tweaking the precision on the material of the skybox, or
> > quartering its faces.
> > You could also experiment with a sphere if the cubic geometry doesn't
> give
> > you the feel you want. Sky spheres are a bit more difficult to work with
> > though. I tried it once: You you need to get a 180-360 image (or
> something
> > like that, can't remember the name) and map it onto a sphere with
> reversed
> > normals. When I did this I brought a sphere from Maya with such
> inversion,
> > but I think you can do that directly in Away3D with its primitives now.
> >
>



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