I'm pretty sure your problem is the "smoothing" of the image, and the reason it looks so low-res. If you turned smooth:true in your material it should look a lot better.
-Pete On Mon, Aug 31, 2009 at 10:38 AM, Sascha <[email protected]> wrote: > > Thanks Li, I'll try tweaking material precision and quartering faces. > A sphere would surely improve quality but it also increases the > triangles and I'm already at the hard limit with them, the planet > system is supposed to be for a game. > > Sascha > > > On Mon, Aug 31, 2009 at 6:27 AM, Li<[email protected]> wrote: > > You could try tweaking the precision on the material of the skybox, or > > quartering its faces. > > You could also experiment with a sphere if the cubic geometry doesn't > give > > you the feel you want. Sky spheres are a bit more difficult to work with > > though. I tried it once: You you need to get a 180-360 image (or > something > > like that, can't remember the name) and map it onto a sphere with > reversed > > normals. When I did this I brought a sphere from Maya with such > inversion, > > but I think you can do that directly in Away3D with its primitives now. > > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
