Thanks for the hint! Turning smoothing on removed the pixeled look on
stars but it still looks somewhat blurry after that. I've found that
creating a custom Skybox6 class with a smaller box (w,h,d of 12000
instead of the default 800000) and a larger texture image helped ...
http://files.hexagonstar.com/?view=./test/StarSystem.swf still not
perfect but getting closer.

Btw: is there a way to make the HoverCamera rotate beyond the
(imaginary) floor plane? By default you cannot rotate it to look at
the underside of objects, This would be quite helpful or desired in
some scenes though.


On Tue, Sep 1, 2009 at 12:05 AM, Peter Kapelyan<[email protected]> wrote:
> I'm pretty sure your problem is theĀ  "smoothing" of the image, and the
> reason it looks so low-res. If you turned smooth:true in your material it
> should look a lot better.
>
> -Pete
>

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