umm, have you tried using WirePlane instead of GridPlane? part of the problem with clipping and GridPlane is that it's segments run the length of the plane object, so are quite long and susceptible to being clipping using the standard rectangleCliping class. and as peter rightly pointed out, FrustumClipping works on triangles only :(
WirePlane creates a mesh of segments so splits the geometry up more, and clipping is not such a problem. But obviuosly, with any increase in geometry, it will take longer to render than GridPlane. so if GridPlane is giving you clipping problems, better to use WirePlane instead! Rob On Mon, Nov 16, 2009 at 1:09 AM, Li <[email protected]> wrote: > [?] leaaving, on a jet plane... > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
<<813.gif>>
