Hey Rob

Wireplane works fantastically with ortho lens.. gridplane does not..

You do make an interesting point about rendering... I was wondering if
someone could chime in on what would be best.

Im going to be editing material of each face of the 'grid' like a
tileset.

What would be best to lose the ortho lens and use grid plane,
keep/lose ortho and use wiremesh

or just stack a whole bunch of planes together?

I mention the latter as I havent done much with editing materials of
faces in a mesh.. so maybe it might be easier in the long run.

On Nov 17, 10:50 am, Rob Bateman <[email protected]> wrote:
> umm, have you tried using WirePlane instead of GridPlane? part of the
> problem with clipping and GridPlane is that it's segments run the length of
> the plane object, so are quite long and susceptible to being clipping using
> the standard rectangleCliping class. and as peter rightly pointed out,
> FrustumClipping works on triangles only :(
>
> WirePlane creates a mesh of segments so splits the geometry up more, and
> clipping is not such a problem. But obviuosly, with any increase in
> geometry, it will take longer to render than GridPlane. so if GridPlane is
> giving you clipping problems, better to use WirePlane instead!
>
> Rob
>
> On Mon, Nov 16, 2009 at 1:09 AM, Li <[email protected]> wrote:
> > [?] leaaving, on a jet plane...
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
>
>  813.gif
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