Hey Fabrice thanks for the help:)
I'm still having problems getting it to work.
I've build my project in Flashdevelop and i'm getting the following
errors with the static function parse/load and the variable
_container:
(I'm to lazy to translate it and i know your dutch :P)

\src\away3d\loaders\AWData.as(299): col: 29 Error: Aanroep van een
mogelijk niet-gedefinieerde methode parse via een verwijzing van het
type 'static' Class.
return Loader3D.parse(data, AWData, init).handle;
^
\src\away3d\loaders\AWData.as(317): col: 29 Error: Aanroep van een
mogelijk niet-gedefinieerde methode load via een verwijzing van het
type 'static' Class.
return Loader3D.load(url, AWData, init);
^
\src\away3d\loaders\AWData.as(233): col: 25 Error: Gebruik van niet-
gedefinieerde eigenschap _container.
_container = isMesh? mesh : aC[0];
^


On 17 nov, 12:14, Fabrice3D <[email protected]> wrote:
> Hi wsvdmeer,
>
> Its very easy and is very similar to other loading processes.
> first you need to import like for any other loaders the AWData class
>
> import away3d.loaders.AWData;
>
> via loaders
>
> var loader:Loader3D;
> loader = AWData.load(file_url);
> loader.addOnSuccess(onLoaderSuccess);
> loader.addOnError(onLoaderError);
>
> or
> var loader:Loader3D = new Loader3D();
> loader.addOnSuccess(onLoaderSuccess);
> var awd: AWData = new AWData();
> loader.loadGeometry(file_url, awd);
>
> private function onLoaderSuccess(e:Loader3DEvent):void
> {
>         this.object3d = e.loader.handle;
>         view.scene.addChild(this.object3d);
>         // note: the use of this is optional here, it just to show you a  
> class var use as Object3D
>
> }
>
> if you have changed the default export "images" folder relative to the  
> awd
> you can set a custom url for the sources using pathToSources setter or  
> via initobject;
>
> var awd: AWData = new AWData();
> awd.pathToSources = mynewpathurl;
> loader.loadGeometry(file_url, awd);
>
> you also can embed the file or load the string file from database
> and give it to the AWData.parse(myclassembed);
> in this case also, if the "images" default folder is not located where  
> swf plays, pass a custom path using pathToSources setter
>
> Fabrice
>
> On Nov 17, 2009, at 11:56 AM, wsvdmeer wrote:
>
>
>
> > Can someone explain how to use the AWData class?
> > I have a .awd model exported from Prefab already but i have no idea
> > how to load/parse/add the model

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