Oke updated everything to the latest fp10 version.
The previous problems are resolved but i am getting a new error :

[Fault] exception, information=TypeError: Error #1010: Een term is
ongedefinieerd en heeft geen eigenschappen.
Fault, AWData.as:142
[Fault] exception, information=TypeError: Error #1009: Kan geen
eigenschap of methode benaderen via een verwijzing naar een object dat
null is.
Fault, notifySuccess() at Loader3D.as:139

It has to do with this line:

objs[id].geo = geos[id];

I'm using the following code to load the model:

var loader:Loader3D = new Loader3D();
loader.addOnSuccess(onLoaderSuccess);
var awd:AWData = new AWData()
loader.loadGeometry("../assets/models/model.awd", awd);

On 17 nov, 15:39, Fabrice3D <[email protected]> wrote:
> just tried on latest trunk and I have no issues
> make sure you have updated the whole package
>
> AWData F9 is untested yet, will try later on.
>
> Fabrice
> On Nov 17, 2009, at 3:09 PM, wsvdmeer wrote:
>
>
>
> > Hey Fabrice i'm on fp10 and i'm using the class from :
>
> >http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/a...
> > As you can see on line 233 it says "_container" instead of "container"
>
> > I now tested with :
>
> > var loader:Loader3D = new Loader3D();
> > loader.addOnSuccess(onLoaderSuccess);
> > var awd: AWData = new AWData();
> > loader.loadGeometry("../assets/models/model.awd", awd);
>
> > With the same result and errors:(
>
> > "Ik woon in Nederland bijna half mijn leven, dus benk toch een
> > beetje
> > Nederlander.
> > Zeg maar de crunchy mix of kaas en brood :)"
>
> > Ik ben een Fries dus ben zelf ook een halve Nederlander :D
>
> > On 17 nov, 14:51, Fabrice3D <[email protected]> wrote:
> >> oh you are on f9?
> >> if not let me know, makes me think I have probably updated only f10
> >> and not f9 for this...
>
> >> look at example in first respons, there are 2 ways to load
> >> one if you require no access to something and just want to addchild
> >> the other one allows access to parsers setters/methods etc before you
> >> actually load anything
>
> >> and would be handy to be able to read the errors...
>
> >>> sorry thought you were dutch my bad :)
>
> >> Ik woon in Nederland bijna half mijn leven, dus benk toch een beetje
> >> Nederlander.
> >> Zeg maar de crunchy mix of kaas en brood :)
>
> >> Fabrice
>
> >> On Nov 17, 2009, at 2:38 PM, wsvdmeer wrote:
>
> >>> Hey Fabrice, sorry thought you were dutch my bad :)
>
> >>> I'm using the following code to load the model:
>
> >>> var loader:Loader3D = new Loader3D();
> >>> loader = AWData.load("../assets/models/model.awd");
> >>> loader.addOnSuccess(onLoaderSuccess);
>
> >>> Changed _container in AWData to container i think this is a typo  
> >>> cause
> >>> the variable is not declaired anywhere.
> >>> Doing this i got rid of one of the errors but im still getting the
> >>> static function errors:S
>
> >>> On 17 nov, 14:01, Fabrice3D <[email protected]> wrote:
> >>>> I'm not dutch, I'm french but I indeed speak this strange  
> >>>> language :)
>
> >>>> Het probleem is simpel: je zet je parse methode op de Loader  
> >>>> object,
> >>>> terwijl het moet op de AWData object zijn.
>
> >>>> Fabrice
>
> >>>> On Nov 17, 2009, at 12:58 PM, wsvdmeer wrote:
>
> >>>>> Hey Fabrice thanks for the help:)
> >>>>> I'm still having problems getting it to work.
> >>>>> I've build my project in Flashdevelop and i'm getting the  
> >>>>> following
> >>>>> errors with the static function parse/load and the variable
> >>>>> _container:
> >>>>> (I'm to lazy to translate it and i know your dutch :P)
>
> >>>>> \src\away3d\loaders\AWData.as(299): col: 29 Error: Aanroep van een
> >>>>> mogelijk niet-gedefinieerde methode parse via een verwijzing van  
> >>>>> het
> >>>>> type 'static' Class.
> >>>>> return Loader3D.parse(data, AWData, init).handle;
> >>>>> ^
> >>>>> \src\away3d\loaders\AWData.as(317): col: 29 Error: Aanroep van een
> >>>>> mogelijk niet-gedefinieerde methode load via een verwijzing van  
> >>>>> het
> >>>>> type 'static' Class.
> >>>>> return Loader3D.load(url, AWData, init);
> >>>>> ^
> >>>>> \src\away3d\loaders\AWData.as(233): col: 25 Error: Gebruik van  
> >>>>> niet-
> >>>>> gedefinieerde eigenschap _container.
> >>>>> _container = isMesh? mesh : aC[0];
> >>>>> ^
>
> >>>>> On 17 nov, 12:14, Fabrice3D <[email protected]> wrote:
> >>>>>> Hi wsvdmeer,
>
> >>>>>> Its very easy and is very similar to other loading processes.
> >>>>>> first you need to import like for any other loaders the AWData
> >>>>>> class
>
> >>>>>> import away3d.loaders.AWData;
>
> >>>>>> via loaders
>
> >>>>>> var loader:Loader3D;
> >>>>>> loader = AWData.load(file_url);
> >>>>>> loader.addOnSuccess(onLoaderSuccess);
> >>>>>> loader.addOnError(onLoaderError);
>
> >>>>>> or
> >>>>>> var loader:Loader3D = new Loader3D();
> >>>>>> loader.addOnSuccess(onLoaderSuccess);
> >>>>>> var awd: AWData = new AWData();
> >>>>>> loader.loadGeometry(file_url, awd);
>
> >>>>>> private function onLoaderSuccess(e:Loader3DEvent):void
> >>>>>> {
> >>>>>>         this.object3d = e.loader.handle;
> >>>>>>         view.scene.addChild(this.object3d);
> >>>>>>         // note: the use of this is optional here, it just to  
> >>>>>> show
> >>>>>> you a
> >>>>>> class var use as Object3D
>
> >>>>>> }
>
> >>>>>> if you have changed the default export "images" folder relative  
> >>>>>> to
> >>>>>> the
> >>>>>> awd
> >>>>>> you can set a custom url for the sources using pathToSources  
> >>>>>> setter
> >>>>>> or
> >>>>>> via initobject;
>
> >>>>>> var awd: AWData = new AWData();
> >>>>>> awd.pathToSources = mynewpathurl;
> >>>>>> loader.loadGeometry(file_url, awd);
>
> >>>>>> you also can embed the file or load the string file from database
> >>>>>> and give it to the AWData.parse(myclassembed);
> >>>>>> in this case also, if the "images" default folder is not located
> >>>>>> where
> >>>>>> swf plays, pass a custom path using pathToSources setter
>
> >>>>>> Fabrice
>
> >>>>>> On Nov 17, 2009, at 11:56 AM, wsvdmeer wrote:
>
> >>>>>>> Can someone explain how to use the AWData class?
> >>>>>>> I have a .awd model exported from Prefab already but i have no
> >>>>>>> idea
> >>>>>>> how to load/parse/add the model

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