I'm not dutch, I'm french but I indeed speak this strange language :)

Het probleem is simpel: je zet je parse methode op de Loader object, terwijl het moet op de AWData object zijn.

Fabrice


On Nov 17, 2009, at 12:58 PM, wsvdmeer wrote:

Hey Fabrice thanks for the help:)
I'm still having problems getting it to work.
I've build my project in Flashdevelop and i'm getting the following
errors with the static function parse/load and the variable
_container:
(I'm to lazy to translate it and i know your dutch :P)

\src\away3d\loaders\AWData.as(299): col: 29 Error: Aanroep van een
mogelijk niet-gedefinieerde methode parse via een verwijzing van het
type 'static' Class.
return Loader3D.parse(data, AWData, init).handle;
^
\src\away3d\loaders\AWData.as(317): col: 29 Error: Aanroep van een
mogelijk niet-gedefinieerde methode load via een verwijzing van het
type 'static' Class.
return Loader3D.load(url, AWData, init);
^
\src\away3d\loaders\AWData.as(233): col: 25 Error: Gebruik van niet-
gedefinieerde eigenschap _container.
_container = isMesh? mesh : aC[0];
^


On 17 nov, 12:14, Fabrice3D <[email protected]> wrote:
Hi wsvdmeer,

Its very easy and is very similar to other loading processes.
first you need to import like for any other loaders the AWData class

import away3d.loaders.AWData;

via loaders

var loader:Loader3D;
loader = AWData.load(file_url);
loader.addOnSuccess(onLoaderSuccess);
loader.addOnError(onLoaderError);

or
var loader:Loader3D = new Loader3D();
loader.addOnSuccess(onLoaderSuccess);
var awd: AWData = new AWData();
loader.loadGeometry(file_url, awd);

private function onLoaderSuccess(e:Loader3DEvent):void
{
        this.object3d = e.loader.handle;
        view.scene.addChild(this.object3d);
// note: the use of this is optional here, it just to show you a
class var use as Object3D

}

if you have changed the default export "images" folder relative to the
awd
you can set a custom url for the sources using pathToSources setter or
via initobject;

var awd: AWData = new AWData();
awd.pathToSources = mynewpathurl;
loader.loadGeometry(file_url, awd);

you also can embed the file or load the string file from database
and give it to the AWData.parse(myclassembed);
in this case also, if the "images" default folder is not located where
swf plays, pass a custom path using pathToSources setter

Fabrice

On Nov 17, 2009, at 11:56 AM, wsvdmeer wrote:



Can someone explain how to use the AWData class?
I have a .awd model exported from Prefab already but i have no idea
how to load/parse/add the model

Reply via email to