Hm it does have to do with the model i loaded/dropped the file in
prefab and nothing happend.
I've put up the files here : labs.speak.nl/3d/away3d/demo19/model.rar
It also contains the original .md2 and texture.

On 17 nov, 16:45, Fabrice3D <[email protected]> wrote:
> if you drop the awd back in prefab, do you see the model or not?
> otherwize if possible, send me the awd file so I can reproduce/test  
> and eventually fix
>
> It might be some incompatibilty with the new loaders and the previous  
> exports.
> but can't say for sure before I can study the output.
>
> Fabrice
>
> On Nov 17, 2009, at 4:19 PM, wsvdmeer wrote:
>
>
>
> > Oke updated everything to the latest fp10 version.
> > The previous problems are resolved but i am getting a new error :
>
> > [Fault] exception, information=TypeError: Error #1010: Een term is
> > ongedefinieerd en heeft geen eigenschappen.
> > Fault, AWData.as:142
> > [Fault] exception, information=TypeError: Error #1009: Kan geen
> > eigenschap of methode benaderen via een verwijzing naar een object dat
> > null is.
> > Fault, notifySuccess() at Loader3D.as:139
>
> > It has to do with this line:
>
> > objs[id].geo = geos[id];
>
> > I'm using the following code to load the model:
>
> > var loader:Loader3D = new Loader3D();
> > loader.addOnSuccess(onLoaderSuccess);
> > var awd:AWData = new AWData()
> > loader.loadGeometry("../assets/models/model.awd", awd);
>
> > On 17 nov, 15:39, Fabrice3D <[email protected]> wrote:
> >> just tried on latest trunk and I have no issues
> >> make sure you have updated the whole package
>
> >> AWData F9 is untested yet, will try later on.
>
> >> Fabrice
> >> On Nov 17, 2009, at 3:09 PM, wsvdmeer wrote:
>
> >>> Hey Fabrice i'm on fp10 and i'm using the class from :
>
> >>>http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/a
> >>> ...
> >>> As you can see on line 233 it says "_container" instead of  
> >>> "container"
>
> >>> I now tested with :
>
> >>> var loader:Loader3D = new Loader3D();
> >>> loader.addOnSuccess(onLoaderSuccess);
> >>> var awd: AWData = new AWData();
> >>> loader.loadGeometry("../assets/models/model.awd", awd);
>
> >>> With the same result and errors:(
>
> >>> "Ik woon in Nederland bijna half mijn leven, dus benk toch een
> >>> beetje
> >>> Nederlander.
> >>> Zeg maar de crunchy mix of kaas en brood :)"
>
> >>> Ik ben een Fries dus ben zelf ook een halve Nederlander :D
>
> >>> On 17 nov, 14:51, Fabrice3D <[email protected]> wrote:
> >>>> oh you are on f9?
> >>>> if not let me know, makes me think I have probably updated only f10
> >>>> and not f9 for this...
>
> >>>> look at example in first respons, there are 2 ways to load
> >>>> one if you require no access to something and just want to addchild
> >>>> the other one allows access to parsers setters/methods etc before  
> >>>> you
> >>>> actually load anything
>
> >>>> and would be handy to be able to read the errors...
>
> >>>>> sorry thought you were dutch my bad :)
>
> >>>> Ik woon in Nederland bijna half mijn leven, dus benk toch een  
> >>>> beetje
> >>>> Nederlander.
> >>>> Zeg maar de crunchy mix of kaas en brood :)
>
> >>>> Fabrice
>
> >>>> On Nov 17, 2009, at 2:38 PM, wsvdmeer wrote:
>
> >>>>> Hey Fabrice, sorry thought you were dutch my bad :)
>
> >>>>> I'm using the following code to load the model:
>
> >>>>> var loader:Loader3D = new Loader3D();
> >>>>> loader = AWData.load("../assets/models/model.awd");
> >>>>> loader.addOnSuccess(onLoaderSuccess);
>
> >>>>> Changed _container in AWData to container i think this is a typo
> >>>>> cause
> >>>>> the variable is not declaired anywhere.
> >>>>> Doing this i got rid of one of the errors but im still getting the
> >>>>> static function errors:S
>
> >>>>> On 17 nov, 14:01, Fabrice3D <[email protected]> wrote:
> >>>>>> I'm not dutch, I'm french but I indeed speak this strange
> >>>>>> language :)
>
> >>>>>> Het probleem is simpel: je zet je parse methode op de Loader
> >>>>>> object,
> >>>>>> terwijl het moet op de AWData object zijn.
>
> >>>>>> Fabrice
>
> >>>>>> On Nov 17, 2009, at 12:58 PM, wsvdmeer wrote:
>
> >>>>>>> Hey Fabrice thanks for the help:)
> >>>>>>> I'm still having problems getting it to work.
> >>>>>>> I've build my project in Flashdevelop and i'm getting the
> >>>>>>> following
> >>>>>>> errors with the static function parse/load and the variable
> >>>>>>> _container:
> >>>>>>> (I'm to lazy to translate it and i know your dutch :P)
>
> >>>>>>> \src\away3d\loaders\AWData.as(299): col: 29 Error: Aanroep van  
> >>>>>>> een
> >>>>>>> mogelijk niet-gedefinieerde methode parse via een verwijzing van
> >>>>>>> het
> >>>>>>> type 'static' Class.
> >>>>>>> return Loader3D.parse(data, AWData, init).handle;
> >>>>>>> ^
> >>>>>>> \src\away3d\loaders\AWData.as(317): col: 29 Error: Aanroep van  
> >>>>>>> een
> >>>>>>> mogelijk niet-gedefinieerde methode load via een verwijzing van
> >>>>>>> het
> >>>>>>> type 'static' Class.
> >>>>>>> return Loader3D.load(url, AWData, init);
> >>>>>>> ^
> >>>>>>> \src\away3d\loaders\AWData.as(233): col: 25 Error: Gebruik van
> >>>>>>> niet-
> >>>>>>> gedefinieerde eigenschap _container.
> >>>>>>> _container = isMesh? mesh : aC[0];
> >>>>>>> ^
>
> >>>>>>> On 17 nov, 12:14, Fabrice3D <[email protected]> wrote:
> >>>>>>>> Hi wsvdmeer,
>
> >>>>>>>> Its very easy and is very similar to other loading processes.
> >>>>>>>> first you need to import like for any other loaders the AWData
> >>>>>>>> class
>
> >>>>>>>> import away3d.loaders.AWData;
>
> >>>>>>>> via loaders
>
> >>>>>>>> var loader:Loader3D;
> >>>>>>>> loader = AWData.load(file_url);
> >>>>>>>> loader.addOnSuccess(onLoaderSuccess);
> >>>>>>>> loader.addOnError(onLoaderError);
>
> >>>>>>>> or
> >>>>>>>> var loader:Loader3D = new Loader3D();
> >>>>>>>> loader.addOnSuccess(onLoaderSuccess);
> >>>>>>>> var awd: AWData = new AWData();
> >>>>>>>> loader.loadGeometry(file_url, awd);
>
> >>>>>>>> private function onLoaderSuccess(e:Loader3DEvent):void
> >>>>>>>> {
> >>>>>>>>         this.object3d = e.loader.handle;
> >>>>>>>>         view.scene.addChild(this.object3d);
> >>>>>>>>         // note: the use of this is optional here, it just to
> >>>>>>>> show
> >>>>>>>> you a
> >>>>>>>> class var use as Object3D
>
> >>>>>>>> }
>
> >>>>>>>> if you have changed the default export "images" folder relative
> >>>>>>>> to
> >>>>>>>> the
> >>>>>>>> awd
> >>>>>>>> you can set a custom url for the sources using pathToSources
> >>>>>>>> setter
> >>>>>>>> or
> >>>>>>>> via initobject;
>
> >>>>>>>> var awd: AWData = new AWData();
> >>>>>>>> awd.pathToSources = mynewpathurl;
> >>>>>>>> loader.loadGeometry(file_url, awd);
>
> >>>>>>>> you also can embed the file or load the string file from  
> >>>>>>>> database
> >>>>>>>> and give it to the AWData.parse(myclassembed);
> >>>>>>>> in this case also, if the "images" default folder is not  
> >>>>>>>> located
> >>>>>>>> where
> >>>>>>>> swf plays, pass a custom path using pathToSources setter
>
> >>>>>>>> Fabrice
>
> >>>>>>>> On Nov 17, 2009, at 11:56 AM, wsvdmeer wrote:
>
> >>>>>>>>> Can someone explain how to use the AWData class?
> >>>>>>>>> I have a .awd model exported from Prefab already but i have no
> >>>>>>>>> idea
> >>>>>>>>> how to load/parse/add the model

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