Fabrice, do you get that error consistently? I am running Safari on
10.6.2 as well, and haven't seen it. Were you in roof or detail view?
Did it trigger when you used your mousewheel? Trying to recreate it so
I can fix it.

Yes, the tutorials will take some time. Unfortunately, they have to be
slotted between client work. Soon…

d

On Jan 21, 3:54 am, Fabrice3D <[email protected]> wrote:
> > Fabrice, can you confirm which OS and browser you experienced that
> > error with. I haven't seen it on the Mac…
>
> OSX 10.6.2. Safari.
>
> > The windows and sky reflections are just a CompositeMaterial that
> > consists of an EnviroBitmapMaterial and a BitmapMaterial with
> > transparency. It is very easy to underestimate how powerful the
> > materials system in Away3D is, and I am hoping to see some better
> > tutorials on the site for new users. Who should I speak to about
> > creating some new demos to show what is possible?
>
> We cannot do it all, please make this tut (and more) and publish it, we'll be 
> happy to feature it on the away3d.com tutorials page.
>
>
>
> > To construct the UV maps the tiled roof, I built a simple tool that
> > allows for the manipulation of textures on a model in real-time. It is
> > very ugly, and is nothing compared to the beauty of Prefab.
>
> Actually the UVmapper will be enhanced in future releases as its not doing 
> all I want
> plus the interface is not friendly/handy enough yet... Here same rule, if you 
> have (improvements )ideas
> Please them over.
>
> > it works, and I could see this functionality being very useful to
> > Away3D users who are trying to optimize large textures being reused
> > across one or many models.
>
> Reusing data or improving mapping is indeed too often forgotten.
> While the bitmapdata capabilties in flash are so powerfull...
>
> > I've been so negligent in terms of getting a blog together, and will
> > try to get on this asap. There are a dozen or so demos I have put
> > together on things from simulating specular highlights to fake
> > lighting.
>
> You're gonna be busy with all these tutorials! :))
>
> Fabrice
>
> On Jan 21, 2010, at 5:07 AM, aleph1 wrote:
>
>
>
> > Fabrice, can you confirm which OS and browser you experienced that
> > error with. I haven't seen it on the Mac…
>
> > In terms of some more details, I am working on a blog post but here
> > are a few items worth mentioning.
>
> > The windows and sky reflections are just a CompositeMaterial that
> > consists of an EnviroBitmapMaterial and a BitmapMaterial with
> > transparency. It is very easy to underestimate how powerful the
> > materials system in Away3D is, and I am hoping to see some better
> > tutorials on the site for new users. Who should I speak to about
> > creating some new demos to show what is possible?
>
> > To construct the UV maps the tiled roof, I built a simple tool that
> > allows for the manipulation of textures on a model in real-time. It is
> > very ugly, and is nothing compared to the beauty of Prefab. However,
> > it works, and I could see this functionality being very useful to
> > Away3D users who are trying to optimize large textures being reused
> > across one or many models. If I find some time in the next while I
> > would like to clean this up and open-source it, but right now the code
> > is a mess and a bit buggy.
>
> > I've been so negligent in terms of getting a blog together, and will
> > try to get on this asap. There are a dozen or so demos I have put
> > together on things from simulating specular highlights to fake
> > lighting. Away3D is very powerful at its core, but it is important to
> > remember that the art of bluffing is often essential in terms of real-
> > time 3D, especially with Flash.
>
> > d
>
> > On Jan 18, 5:41 pm, Fabrice3D <[email protected]> wrote:
> >> Pitty these guys doesn't sale full houses! Very nice piece!
>
> >> Fabrice
>
> >> PS: you left this little one on the roof
> >> TypeError: Error #1009: Cannot access a property or method of a null 
> >> object reference.
> >>         at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
> >>         at Function/http://adobe.com/AS3/2006/builtin::apply()
> >>         at flash.external::ExternalInterface$/_callIn()
> >>         at Function/<anonymous>()
>
> >> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote:
>
> >>> Amazing, performs really fast here. The self shadows make it look 
> >>> realistic. I also love whatever trick you used to simulate the sky 
> >>> reflection! Nice job.
> >>> -Pete
>
> >>> On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> wrote:
> >>> We recently launched an application for our client that utilizes the
> >>> same model with two UV maps to allow for the simulation of self-
> >>> shadows.
>
> >>> The tiled version of the roof consists of heavily optimized UV
> >>> coordinates that allow for the reuse of a dynamically created high res
> >>> roof tile pattern. This was essential to the success of our project as
> >>> users would be able to adjust the ratio of the tile colours, and pre-
> >>> building this texture was not possible.
>
> >>> The shadowed version of the roof consists of a greyscale image that is
> >>> used to multiply the tiled roof model. We tried to find a solution
> >>> that allows for real-time dynamic lighting, but it simply wasn't
> >>> possible. One option that showed some promise was to render the shadow
> >>> map into a video that simulated lighting from sunrise to sunset with
> >>> the user being able to drag a slider to control the lighting. By
> >>> interpolating between the frames in the video it is possible to
> >>> simulate sunlight from almost any time of day by creating sample
> >>> images at 30-minute to 1-hour increments. If anyone is interested I
> >>> can try to assemble a demo showcasing this approach.
>
> >>> You can see the final application here:
>
> >>> Thank you to the Away3D team for making this possible.
>
> >>http://frontiertiles.com/
>
> >>> --
> >>> ___________________
>
> >>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>> HTTP://AWAY3D.COM

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