Fabrice, do you get that error consistently? I am running Safari on 10.6.2 as well, and haven't seen it. Were you in roof or detail view? Did it trigger when you used your mousewheel? Trying to recreate it so I can fix it.
Yes, the tutorials will take some time. Unfortunately, they have to be slotted between client work. Soon… d On Jan 21, 3:54 am, Fabrice3D <[email protected]> wrote: > > Fabrice, can you confirm which OS and browser you experienced that > > error with. I haven't seen it on the Mac… > > OSX 10.6.2. Safari. > > > The windows and sky reflections are just a CompositeMaterial that > > consists of an EnviroBitmapMaterial and a BitmapMaterial with > > transparency. It is very easy to underestimate how powerful the > > materials system in Away3D is, and I am hoping to see some better > > tutorials on the site for new users. Who should I speak to about > > creating some new demos to show what is possible? > > We cannot do it all, please make this tut (and more) and publish it, we'll be > happy to feature it on the away3d.com tutorials page. > > > > > To construct the UV maps the tiled roof, I built a simple tool that > > allows for the manipulation of textures on a model in real-time. It is > > very ugly, and is nothing compared to the beauty of Prefab. > > Actually the UVmapper will be enhanced in future releases as its not doing > all I want > plus the interface is not friendly/handy enough yet... Here same rule, if you > have (improvements )ideas > Please them over. > > > it works, and I could see this functionality being very useful to > > Away3D users who are trying to optimize large textures being reused > > across one or many models. > > Reusing data or improving mapping is indeed too often forgotten. > While the bitmapdata capabilties in flash are so powerfull... > > > I've been so negligent in terms of getting a blog together, and will > > try to get on this asap. There are a dozen or so demos I have put > > together on things from simulating specular highlights to fake > > lighting. > > You're gonna be busy with all these tutorials! :)) > > Fabrice > > On Jan 21, 2010, at 5:07 AM, aleph1 wrote: > > > > > Fabrice, can you confirm which OS and browser you experienced that > > error with. I haven't seen it on the Mac… > > > In terms of some more details, I am working on a blog post but here > > are a few items worth mentioning. > > > The windows and sky reflections are just a CompositeMaterial that > > consists of an EnviroBitmapMaterial and a BitmapMaterial with > > transparency. It is very easy to underestimate how powerful the > > materials system in Away3D is, and I am hoping to see some better > > tutorials on the site for new users. Who should I speak to about > > creating some new demos to show what is possible? > > > To construct the UV maps the tiled roof, I built a simple tool that > > allows for the manipulation of textures on a model in real-time. It is > > very ugly, and is nothing compared to the beauty of Prefab. However, > > it works, and I could see this functionality being very useful to > > Away3D users who are trying to optimize large textures being reused > > across one or many models. If I find some time in the next while I > > would like to clean this up and open-source it, but right now the code > > is a mess and a bit buggy. > > > I've been so negligent in terms of getting a blog together, and will > > try to get on this asap. There are a dozen or so demos I have put > > together on things from simulating specular highlights to fake > > lighting. Away3D is very powerful at its core, but it is important to > > remember that the art of bluffing is often essential in terms of real- > > time 3D, especially with Flash. > > > d > > > On Jan 18, 5:41 pm, Fabrice3D <[email protected]> wrote: > >> Pitty these guys doesn't sale full houses! Very nice piece! > > >> Fabrice > > >> PS: you left this little one on the roof > >> TypeError: Error #1009: Cannot access a property or method of a null > >> object reference. > >> at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent() > >> at Function/http://adobe.com/AS3/2006/builtin::apply() > >> at flash.external::ExternalInterface$/_callIn() > >> at Function/<anonymous>() > > >> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote: > > >>> Amazing, performs really fast here. The self shadows make it look > >>> realistic. I also love whatever trick you used to simulate the sky > >>> reflection! Nice job. > >>> -Pete > > >>> On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> wrote: > >>> We recently launched an application for our client that utilizes the > >>> same model with two UV maps to allow for the simulation of self- > >>> shadows. > > >>> The tiled version of the roof consists of heavily optimized UV > >>> coordinates that allow for the reuse of a dynamically created high res > >>> roof tile pattern. This was essential to the success of our project as > >>> users would be able to adjust the ratio of the tile colours, and pre- > >>> building this texture was not possible. > > >>> The shadowed version of the roof consists of a greyscale image that is > >>> used to multiply the tiled roof model. We tried to find a solution > >>> that allows for real-time dynamic lighting, but it simply wasn't > >>> possible. One option that showed some promise was to render the shadow > >>> map into a video that simulated lighting from sunrise to sunset with > >>> the user being able to drag a slider to control the lighting. By > >>> interpolating between the frames in the video it is possible to > >>> simulate sunlight from almost any time of day by creating sample > >>> images at 30-minute to 1-hour increments. If anyone is interested I > >>> can try to assemble a demo showcasing this approach. > > >>> You can see the final application here: > > >>> Thank you to the Away3D team for making this possible. > > >>http://frontiertiles.com/ > > >>> -- > >>> ___________________ > > >>> Actionscript 3.0 Flash 3D Graphics Engine > > >>> HTTP://AWAY3D.COM
