Fabrice, can you see if you still experience the problems here: http://clients.aleph-1.com/frontier/
Thanks. d On Jan 22, 3:46 am, Fabrice3D <[email protected]> wrote: > ah yes, might be player, i'm running the 10.1 that comes with the cs5 beta. > on other hand, the null pointer should be easy to spot as i imagine you do > not have much in "_externalMouseEvent" callback. > > the second also let me think you have a loop, where the iterator is not > updated. > so there too, should not be too much of a problem to catch this even if the > player you have do not reproduce. > > I also can imagine the second error will be fixed the moment #1 is fixed > since its triggered after first one with similar actions on screen. > Fabrice > > On Jan 22, 2010, at 4:31 AM, aleph1 wrote: > > > > > Fabrice, I can't seem to reproduce these no matter what I try. Have > > used the mousewheel while the Flash movie is loading and once it is > > complete, with and without clicking on the Flash movie or house. Can > > you confirm which version of the Flash plugin you have installed? > > > Can anyone else see if they can reproduce this behaviour in Safari on > > 10.6.2? I'd like to try to fix it asap. > > > Thanks! > > > d > > > On Jan 21, 3:34 pm, Fabrice3D <[email protected]> wrote: > >> this one occurs on wheel at first load if you do not press the roof, and > >> directly mousewheel > > >> TypeError: Error #1009: Cannot access a property or method of a null > >> object reference. > >> at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent() > >> at Function/http://adobe.com/AS3/2006/builtin::apply() > >> at flash.external::ExternalInterface$/_callIn() > >> at Function/<anonymous>() > > >> and here's another one: this one happends by combo press/wheel/move > > >> Error: Error #1503: A script failed to exit after 30 seconds and was > >> terminated. > >> at away3d.containers::ObjectContainer3D/traverse() > >> at away3d.containers::Scene3D/update() > >> at away3d.containers::Scene3D/onUpdate() > >> at flash.events::EventDispatcher/dispatchEventFunction() > >> at flash.events::EventDispatcher/dispatchEvent() > >> at away3d.containers::View3D/notifySceneUpdate() > >> at away3d.containers::View3D/render() > >> at com.frontier::TileEditorApplication/eEnterFrame() > > >> Fabrice > > >> On Jan 21, 2010, at 9:06 PM, aleph1 wrote: > > >>> Fabrice, do you get that error consistently? I am running Safari on > >>> 10.6.2 as well, and haven't seen it. Were you in roof or detail view? > >>> Did it trigger when you used your mousewheel? Trying to recreate it so > >>> I can fix it. > > >>> Yes, the tutorials will take some time. Unfortunately, they have to be > >>> slotted between client work. Soon… > > >>> d > > >>> On Jan 21, 3:54 am, Fabrice3D <[email protected]> wrote: > >>>>> Fabrice, can you confirm which OS and browser you experienced that > >>>>> error with. I haven't seen it on the Mac… > > >>>> OSX 10.6.2. Safari. > > >>>>> The windows and sky reflections are just a CompositeMaterial that > >>>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with > >>>>> transparency. It is very easy to underestimate how powerful the > >>>>> materials system in Away3D is, and I am hoping to see some better > >>>>> tutorials on the site for new users. Who should I speak to about > >>>>> creating some new demos to show what is possible? > > >>>> We cannot do it all, please make this tut (and more) and publish it, > >>>> we'll be happy to feature it on the away3d.com tutorials page. > > >>>>> To construct the UV maps the tiled roof, I built a simple tool that > >>>>> allows for the manipulation of textures on a model in real-time. It is > >>>>> very ugly, and is nothing compared to the beauty of Prefab. > > >>>> Actually the UVmapper will be enhanced in future releases as its not > >>>> doing all I want > >>>> plus the interface is not friendly/handy enough yet... Here same rule, > >>>> if you have (improvements )ideas > >>>> Please them over. > > >>>>> it works, and I could see this functionality being very useful to > >>>>> Away3D users who are trying to optimize large textures being reused > >>>>> across one or many models. > > >>>> Reusing data or improving mapping is indeed too often forgotten. > >>>> While the bitmapdata capabilties in flash are so powerfull... > > >>>>> I've been so negligent in terms of getting a blog together, and will > >>>>> try to get on this asap. There are a dozen or so demos I have put > >>>>> together on things from simulating specular highlights to fake > >>>>> lighting. > > >>>> You're gonna be busy with all these tutorials! :)) > > >>>> Fabrice > > >>>> On Jan 21, 2010, at 5:07 AM, aleph1 wrote: > > >>>>> Fabrice, can you confirm which OS and browser you experienced that > >>>>> error with. I haven't seen it on the Mac… > > >>>>> In terms of some more details, I am working on a blog post but here > >>>>> are a few items worth mentioning. > > >>>>> The windows and sky reflections are just a CompositeMaterial that > >>>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with > >>>>> transparency. It is very easy to underestimate how powerful the > >>>>> materials system in Away3D is, and I am hoping to see some better > >>>>> tutorials on the site for new users. Who should I speak to about > >>>>> creating some new demos to show what is possible? > > >>>>> To construct the UV maps the tiled roof, I built a simple tool that > >>>>> allows for the manipulation of textures on a model in real-time. It is > >>>>> very ugly, and is nothing compared to the beauty of Prefab. However, > >>>>> it works, and I could see this functionality being very useful to > >>>>> Away3D users who are trying to optimize large textures being reused > >>>>> across one or many models. If I find some time in the next while I > >>>>> would like to clean this up and open-source it, but right now the code > >>>>> is a mess and a bit buggy. > > >>>>> I've been so negligent in terms of getting a blog together, and will > >>>>> try to get on this asap. There are a dozen or so demos I have put > >>>>> together on things from simulating specular highlights to fake > >>>>> lighting. Away3D is very powerful at its core, but it is important to > >>>>> remember that the art of bluffing is often essential in terms of real- > >>>>> time 3D, especially with Flash. > > >>>>> d > > >>>>> On Jan 18, 5:41 pm, Fabrice3D <[email protected]> wrote: > >>>>>> Pitty these guys doesn't sale full houses! Very nice piece! > > >>>>>> Fabrice > > >>>>>> PS: you left this little one on the roof > >>>>>> TypeError: Error #1009: Cannot access a property or method of a null > >>>>>> object reference. > >>>>>> at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent() > >>>>>> at Function/http://adobe.com/AS3/2006/builtin::apply() > >>>>>> at flash.external::ExternalInterface$/_callIn() > >>>>>> at Function/<anonymous>() > > >>>>>> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote: > > >>>>>>> Amazing, performs really fast here. The self shadows make it look > >>>>>>> realistic. I also love whatever trick you used to simulate the sky > >>>>>>> reflection! Nice job. > >>>>>>> -Pete > > >>>>>>> On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> > >>>>>>> wrote: > >>>>>>> We recently launched an application for our client that utilizes the > >>>>>>> same model with two UV maps to allow for the simulation of self- > >>>>>>> shadows. > > >>>>>>> The tiled version of the roof consists of heavily optimized UV > >>>>>>> coordinates that allow for the reuse of a dynamically created high res > >>>>>>> roof tile pattern. This was essential to the success of our project as > >>>>>>> users would be able to adjust the ratio of the tile colours, and pre- > >>>>>>> building this texture was not possible. > > >>>>>>> The shadowed version of the roof consists of a greyscale image that is > >>>>>>> used to multiply the tiled roof model. We tried to find a solution > >>>>>>> that allows for real-time dynamic lighting, but it simply wasn't > >>>>>>> possible. One option that showed some promise was to render the shadow > >>>>>>> map into a video that simulated lighting from sunrise to sunset with > >>>>>>> the user being able to drag a slider to control the lighting. By > >>>>>>> interpolating between the frames in the video it is possible to > >>>>>>> simulate sunlight from almost any time of day by creating sample > >>>>>>> images at 30-minute to 1-hour increments. If anyone is interested I > >>>>>>> can try to assemble a demo showcasing this approach. > > >>>>>>> You can see the final application here: > > >>>>>>> Thank you to the Away3D team for making this possible. > > >>>>>>http://frontiertiles.com/ > > >>>>>>> -- > >>>>>>> ___________________ > > >>>>>>> Actionscript 3.0 Flash 3D Graphics Engine > > >>>>>>> HTTP://AWAY3D.COM
