Fabrice, can you see if you still experience the problems here:

http://clients.aleph-1.com/frontier/

Thanks.

d

On Jan 22, 3:46 am, Fabrice3D <[email protected]> wrote:
> ah yes, might be player, i'm running the 10.1 that comes with the cs5 beta.
> on other hand, the null pointer should be easy to spot as i imagine you do 
> not have much in "_externalMouseEvent" callback.
>
> the second also let me think you have a loop, where the iterator is not 
> updated.
> so there too, should not be too much of a problem to catch this even if the 
> player you have do not reproduce.
>
> I also can imagine the second error will be fixed the moment #1 is fixed 
> since its triggered after first one with similar actions on screen.
> Fabrice
>
> On Jan 22, 2010, at 4:31 AM, aleph1 wrote:
>
>
>
> > Fabrice, I can't seem to reproduce these no matter what I try. Have
> > used the mousewheel while the Flash movie is loading and once it is
> > complete, with and without clicking on the Flash movie or house. Can
> > you confirm which version of the Flash plugin you have installed?
>
> > Can anyone else see if they can reproduce this behaviour in Safari on
> > 10.6.2? I'd like to try to fix it asap.
>
> > Thanks!
>
> > d
>
> > On Jan 21, 3:34 pm, Fabrice3D <[email protected]> wrote:
> >> this one occurs on wheel at first load if you do not press the roof, and 
> >> directly mousewheel
>
> >> TypeError: Error #1009: Cannot access a property or method of a null 
> >> object reference.
> >>         at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
> >>         at Function/http://adobe.com/AS3/2006/builtin::apply()
> >>         at flash.external::ExternalInterface$/_callIn()
> >>         at Function/<anonymous>()
>
> >> and here's another one: this one happends by combo press/wheel/move
>
> >> Error: Error #1503: A script failed to exit after 30 seconds and was 
> >> terminated.
> >>         at away3d.containers::ObjectContainer3D/traverse()
> >>         at away3d.containers::Scene3D/update()
> >>         at away3d.containers::Scene3D/onUpdate()
> >>         at flash.events::EventDispatcher/dispatchEventFunction()
> >>         at flash.events::EventDispatcher/dispatchEvent()
> >>         at away3d.containers::View3D/notifySceneUpdate()
> >>         at away3d.containers::View3D/render()
> >>         at com.frontier::TileEditorApplication/eEnterFrame()
>
> >> Fabrice
>
> >> On Jan 21, 2010, at 9:06 PM, aleph1 wrote:
>
> >>> Fabrice, do you get that error consistently? I am running Safari on
> >>> 10.6.2 as well, and haven't seen it. Were you in roof or detail view?
> >>> Did it trigger when you used your mousewheel? Trying to recreate it so
> >>> I can fix it.
>
> >>> Yes, the tutorials will take some time. Unfortunately, they have to be
> >>> slotted between client work. Soon…
>
> >>> d
>
> >>> On Jan 21, 3:54 am, Fabrice3D <[email protected]> wrote:
> >>>>> Fabrice, can you confirm which OS and browser you experienced that
> >>>>> error with. I haven't seen it on the Mac…
>
> >>>> OSX 10.6.2. Safari.
>
> >>>>> The windows and sky reflections are just a CompositeMaterial that
> >>>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with
> >>>>> transparency. It is very easy to underestimate how powerful the
> >>>>> materials system in Away3D is, and I am hoping to see some better
> >>>>> tutorials on the site for new users. Who should I speak to about
> >>>>> creating some new demos to show what is possible?
>
> >>>> We cannot do it all, please make this tut (and more) and publish it, 
> >>>> we'll be happy to feature it on the away3d.com tutorials page.
>
> >>>>> To construct the UV maps the tiled roof, I built a simple tool that
> >>>>> allows for the manipulation of textures on a model in real-time. It is
> >>>>> very ugly, and is nothing compared to the beauty of Prefab.
>
> >>>> Actually the UVmapper will be enhanced in future releases as its not 
> >>>> doing all I want
> >>>> plus the interface is not friendly/handy enough yet... Here same rule, 
> >>>> if you have (improvements )ideas
> >>>> Please them over.
>
> >>>>> it works, and I could see this functionality being very useful to
> >>>>> Away3D users who are trying to optimize large textures being reused
> >>>>> across one or many models.
>
> >>>> Reusing data or improving mapping is indeed too often forgotten.
> >>>> While the bitmapdata capabilties in flash are so powerfull...
>
> >>>>> I've been so negligent in terms of getting a blog together, and will
> >>>>> try to get on this asap. There are a dozen or so demos I have put
> >>>>> together on things from simulating specular highlights to fake
> >>>>> lighting.
>
> >>>> You're gonna be busy with all these tutorials! :))
>
> >>>> Fabrice
>
> >>>> On Jan 21, 2010, at 5:07 AM, aleph1 wrote:
>
> >>>>> Fabrice, can you confirm which OS and browser you experienced that
> >>>>> error with. I haven't seen it on the Mac…
>
> >>>>> In terms of some more details, I am working on a blog post but here
> >>>>> are a few items worth mentioning.
>
> >>>>> The windows and sky reflections are just a CompositeMaterial that
> >>>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with
> >>>>> transparency. It is very easy to underestimate how powerful the
> >>>>> materials system in Away3D is, and I am hoping to see some better
> >>>>> tutorials on the site for new users. Who should I speak to about
> >>>>> creating some new demos to show what is possible?
>
> >>>>> To construct the UV maps the tiled roof, I built a simple tool that
> >>>>> allows for the manipulation of textures on a model in real-time. It is
> >>>>> very ugly, and is nothing compared to the beauty of Prefab. However,
> >>>>> it works, and I could see this functionality being very useful to
> >>>>> Away3D users who are trying to optimize large textures being reused
> >>>>> across one or many models. If I find some time in the next while I
> >>>>> would like to clean this up and open-source it, but right now the code
> >>>>> is a mess and a bit buggy.
>
> >>>>> I've been so negligent in terms of getting a blog together, and will
> >>>>> try to get on this asap. There are a dozen or so demos I have put
> >>>>> together on things from simulating specular highlights to fake
> >>>>> lighting. Away3D is very powerful at its core, but it is important to
> >>>>> remember that the art of bluffing is often essential in terms of real-
> >>>>> time 3D, especially with Flash.
>
> >>>>> d
>
> >>>>> On Jan 18, 5:41 pm, Fabrice3D <[email protected]> wrote:
> >>>>>> Pitty these guys doesn't sale full houses! Very nice piece!
>
> >>>>>> Fabrice
>
> >>>>>> PS: you left this little one on the roof
> >>>>>> TypeError: Error #1009: Cannot access a property or method of a null 
> >>>>>> object reference.
> >>>>>>         at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
> >>>>>>         at Function/http://adobe.com/AS3/2006/builtin::apply()
> >>>>>>         at flash.external::ExternalInterface$/_callIn()
> >>>>>>         at Function/<anonymous>()
>
> >>>>>> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote:
>
> >>>>>>> Amazing, performs really fast here. The self shadows make it look 
> >>>>>>> realistic. I also love whatever trick you used to simulate the sky 
> >>>>>>> reflection! Nice job.
> >>>>>>> -Pete
>
> >>>>>>> On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> 
> >>>>>>> wrote:
> >>>>>>> We recently launched an application for our client that utilizes the
> >>>>>>> same model with two UV maps to allow for the simulation of self-
> >>>>>>> shadows.
>
> >>>>>>> The tiled version of the roof consists of heavily optimized UV
> >>>>>>> coordinates that allow for the reuse of a dynamically created high res
> >>>>>>> roof tile pattern. This was essential to the success of our project as
> >>>>>>> users would be able to adjust the ratio of the tile colours, and pre-
> >>>>>>> building this texture was not possible.
>
> >>>>>>> The shadowed version of the roof consists of a greyscale image that is
> >>>>>>> used to multiply the tiled roof model. We tried to find a solution
> >>>>>>> that allows for real-time dynamic lighting, but it simply wasn't
> >>>>>>> possible. One option that showed some promise was to render the shadow
> >>>>>>> map into a video that simulated lighting from sunrise to sunset with
> >>>>>>> the user being able to drag a slider to control the lighting. By
> >>>>>>> interpolating between the frames in the video it is possible to
> >>>>>>> simulate sunlight from almost any time of day by creating sample
> >>>>>>> images at 30-minute to 1-hour increments. If anyone is interested I
> >>>>>>> can try to assemble a demo showcasing this approach.
>
> >>>>>>> You can see the final application here:
>
> >>>>>>> Thank you to the Away3D team for making this possible.
>
> >>>>>>http://frontiertiles.com/
>
> >>>>>>> --
> >>>>>>> ___________________
>
> >>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>>>> HTTP://AWAY3D.COM

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