Poof! No more errors :) Fabrice
On Jan 25, 2010, at 4:28 PM, aleph1 wrote: > Fabrice, can you see if you still experience the problems here: > > http://clients.aleph-1.com/frontier/ > > Thanks. > > d > > On Jan 22, 3:46 am, Fabrice3D <[email protected]> wrote: >> ah yes, might be player, i'm running the 10.1 that comes with the cs5 beta. >> on other hand, the null pointer should be easy to spot as i imagine you do >> not have much in "_externalMouseEvent" callback. >> >> the second also let me think you have a loop, where the iterator is not >> updated. >> so there too, should not be too much of a problem to catch this even if the >> player you have do not reproduce. >> >> I also can imagine the second error will be fixed the moment #1 is fixed >> since its triggered after first one with similar actions on screen. >> Fabrice >> >> On Jan 22, 2010, at 4:31 AM, aleph1 wrote: >> >> >> >>> Fabrice, I can't seem to reproduce these no matter what I try. Have >>> used the mousewheel while the Flash movie is loading and once it is >>> complete, with and without clicking on the Flash movie or house. Can >>> you confirm which version of the Flash plugin you have installed? >> >>> Can anyone else see if they can reproduce this behaviour in Safari on >>> 10.6.2? I'd like to try to fix it asap. >> >>> Thanks! >> >>> d >> >>> On Jan 21, 3:34 pm, Fabrice3D <[email protected]> wrote: >>>> this one occurs on wheel at first load if you do not press the roof, and >>>> directly mousewheel >> >>>> TypeError: Error #1009: Cannot access a property or method of a null >>>> object reference. >>>> at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent() >>>> at Function/http://adobe.com/AS3/2006/builtin::apply() >>>> at flash.external::ExternalInterface$/_callIn() >>>> at Function/<anonymous>() >> >>>> and here's another one: this one happends by combo press/wheel/move >> >>>> Error: Error #1503: A script failed to exit after 30 seconds and was >>>> terminated. >>>> at away3d.containers::ObjectContainer3D/traverse() >>>> at away3d.containers::Scene3D/update() >>>> at away3d.containers::Scene3D/onUpdate() >>>> at flash.events::EventDispatcher/dispatchEventFunction() >>>> at flash.events::EventDispatcher/dispatchEvent() >>>> at away3d.containers::View3D/notifySceneUpdate() >>>> at away3d.containers::View3D/render() >>>> at com.frontier::TileEditorApplication/eEnterFrame() >> >>>> Fabrice >> >>>> On Jan 21, 2010, at 9:06 PM, aleph1 wrote: >> >>>>> Fabrice, do you get that error consistently? I am running Safari on >>>>> 10.6.2 as well, and haven't seen it. Were you in roof or detail view? >>>>> Did it trigger when you used your mousewheel? Trying to recreate it so >>>>> I can fix it. >> >>>>> Yes, the tutorials will take some time. Unfortunately, they have to be >>>>> slotted between client work. Soon… >> >>>>> d >> >>>>> On Jan 21, 3:54 am, Fabrice3D <[email protected]> wrote: >>>>>>> Fabrice, can you confirm which OS and browser you experienced that >>>>>>> error with. I haven't seen it on the Mac… >> >>>>>> OSX 10.6.2. Safari. >> >>>>>>> The windows and sky reflections are just a CompositeMaterial that >>>>>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with >>>>>>> transparency. It is very easy to underestimate how powerful the >>>>>>> materials system in Away3D is, and I am hoping to see some better >>>>>>> tutorials on the site for new users. Who should I speak to about >>>>>>> creating some new demos to show what is possible? >> >>>>>> We cannot do it all, please make this tut (and more) and publish it, >>>>>> we'll be happy to feature it on the away3d.com tutorials page. >> >>>>>>> To construct the UV maps the tiled roof, I built a simple tool that >>>>>>> allows for the manipulation of textures on a model in real-time. It is >>>>>>> very ugly, and is nothing compared to the beauty of Prefab. >> >>>>>> Actually the UVmapper will be enhanced in future releases as its not >>>>>> doing all I want >>>>>> plus the interface is not friendly/handy enough yet... Here same rule, >>>>>> if you have (improvements )ideas >>>>>> Please them over. >> >>>>>>> it works, and I could see this functionality being very useful to >>>>>>> Away3D users who are trying to optimize large textures being reused >>>>>>> across one or many models. >> >>>>>> Reusing data or improving mapping is indeed too often forgotten. >>>>>> While the bitmapdata capabilties in flash are so powerfull... >> >>>>>>> I've been so negligent in terms of getting a blog together, and will >>>>>>> try to get on this asap. There are a dozen or so demos I have put >>>>>>> together on things from simulating specular highlights to fake >>>>>>> lighting. >> >>>>>> You're gonna be busy with all these tutorials! :)) >> >>>>>> Fabrice >> >>>>>> On Jan 21, 2010, at 5:07 AM, aleph1 wrote: >> >>>>>>> Fabrice, can you confirm which OS and browser you experienced that >>>>>>> error with. I haven't seen it on the Mac… >> >>>>>>> In terms of some more details, I am working on a blog post but here >>>>>>> are a few items worth mentioning. >> >>>>>>> The windows and sky reflections are just a CompositeMaterial that >>>>>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with >>>>>>> transparency. It is very easy to underestimate how powerful the >>>>>>> materials system in Away3D is, and I am hoping to see some better >>>>>>> tutorials on the site for new users. Who should I speak to about >>>>>>> creating some new demos to show what is possible? >> >>>>>>> To construct the UV maps the tiled roof, I built a simple tool that >>>>>>> allows for the manipulation of textures on a model in real-time. It is >>>>>>> very ugly, and is nothing compared to the beauty of Prefab. However, >>>>>>> it works, and I could see this functionality being very useful to >>>>>>> Away3D users who are trying to optimize large textures being reused >>>>>>> across one or many models. If I find some time in the next while I >>>>>>> would like to clean this up and open-source it, but right now the code >>>>>>> is a mess and a bit buggy. >> >>>>>>> I've been so negligent in terms of getting a blog together, and will >>>>>>> try to get on this asap. There are a dozen or so demos I have put >>>>>>> together on things from simulating specular highlights to fake >>>>>>> lighting. Away3D is very powerful at its core, but it is important to >>>>>>> remember that the art of bluffing is often essential in terms of real- >>>>>>> time 3D, especially with Flash. >> >>>>>>> d >> >>>>>>> On Jan 18, 5:41 pm, Fabrice3D <[email protected]> wrote: >>>>>>>> Pitty these guys doesn't sale full houses! Very nice piece! >> >>>>>>>> Fabrice >> >>>>>>>> PS: you left this little one on the roof >>>>>>>> TypeError: Error #1009: Cannot access a property or method of a null >>>>>>>> object reference. >>>>>>>> at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent() >>>>>>>> at Function/http://adobe.com/AS3/2006/builtin::apply() >>>>>>>> at flash.external::ExternalInterface$/_callIn() >>>>>>>> at Function/<anonymous>() >> >>>>>>>> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote: >> >>>>>>>>> Amazing, performs really fast here. The self shadows make it look >>>>>>>>> realistic. I also love whatever trick you used to simulate the sky >>>>>>>>> reflection! Nice job. >>>>>>>>> -Pete >> >>>>>>>>> On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> >>>>>>>>> wrote: >>>>>>>>> We recently launched an application for our client that utilizes the >>>>>>>>> same model with two UV maps to allow for the simulation of self- >>>>>>>>> shadows. >> >>>>>>>>> The tiled version of the roof consists of heavily optimized UV >>>>>>>>> coordinates that allow for the reuse of a dynamically created high res >>>>>>>>> roof tile pattern. This was essential to the success of our project as >>>>>>>>> users would be able to adjust the ratio of the tile colours, and pre- >>>>>>>>> building this texture was not possible. >> >>>>>>>>> The shadowed version of the roof consists of a greyscale image that is >>>>>>>>> used to multiply the tiled roof model. We tried to find a solution >>>>>>>>> that allows for real-time dynamic lighting, but it simply wasn't >>>>>>>>> possible. One option that showed some promise was to render the shadow >>>>>>>>> map into a video that simulated lighting from sunrise to sunset with >>>>>>>>> the user being able to drag a slider to control the lighting. By >>>>>>>>> interpolating between the frames in the video it is possible to >>>>>>>>> simulate sunlight from almost any time of day by creating sample >>>>>>>>> images at 30-minute to 1-hour increments. If anyone is interested I >>>>>>>>> can try to assemble a demo showcasing this approach. >> >>>>>>>>> You can see the final application here: >> >>>>>>>>> Thank you to the Away3D team for making this possible. >> >>>>>>>> http://frontiertiles.com/ >> >>>>>>>>> -- >>>>>>>>> ___________________ >> >>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >> >>>>>>>>> HTTP://AWAY3D.COM
