Fabrice, I can't seem to reproduce these no matter what I try. Have
used the mousewheel while the Flash movie is loading and once it is
complete, with and without clicking on the Flash movie or house. Can
you confirm which version of the Flash plugin you have installed?

Can anyone else see if they can reproduce this behaviour in Safari on
10.6.2? I'd like to try to fix it asap.

Thanks!

d

On Jan 21, 3:34 pm, Fabrice3D <[email protected]> wrote:
> this one occurs on wheel at first load if you do not press the roof, and 
> directly mousewheel
>
> TypeError: Error #1009: Cannot access a property or method of a null object 
> reference.
>         at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
>         at Function/http://adobe.com/AS3/2006/builtin::apply()
>         at flash.external::ExternalInterface$/_callIn()
>         at Function/<anonymous>()
>
> and here's another one: this one happends by combo press/wheel/move
>
> Error: Error #1503: A script failed to exit after 30 seconds and was 
> terminated.
>         at away3d.containers::ObjectContainer3D/traverse()
>         at away3d.containers::Scene3D/update()
>         at away3d.containers::Scene3D/onUpdate()
>         at flash.events::EventDispatcher/dispatchEventFunction()
>         at flash.events::EventDispatcher/dispatchEvent()
>         at away3d.containers::View3D/notifySceneUpdate()
>         at away3d.containers::View3D/render()
>         at com.frontier::TileEditorApplication/eEnterFrame()
>
> Fabrice
>
> On Jan 21, 2010, at 9:06 PM, aleph1 wrote:
>
>
>
> > Fabrice, do you get that error consistently? I am running Safari on
> > 10.6.2 as well, and haven't seen it. Were you in roof or detail view?
> > Did it trigger when you used your mousewheel? Trying to recreate it so
> > I can fix it.
>
> > Yes, the tutorials will take some time. Unfortunately, they have to be
> > slotted between client work. Soon…
>
> > d
>
> > On Jan 21, 3:54 am, Fabrice3D <[email protected]> wrote:
> >>> Fabrice, can you confirm which OS and browser you experienced that
> >>> error with. I haven't seen it on the Mac…
>
> >> OSX 10.6.2. Safari.
>
> >>> The windows and sky reflections are just a CompositeMaterial that
> >>> consists of an EnviroBitmapMaterial and a BitmapMaterial with
> >>> transparency. It is very easy to underestimate how powerful the
> >>> materials system in Away3D is, and I am hoping to see some better
> >>> tutorials on the site for new users. Who should I speak to about
> >>> creating some new demos to show what is possible?
>
> >> We cannot do it all, please make this tut (and more) and publish it, we'll 
> >> be happy to feature it on the away3d.com tutorials page.
>
> >>> To construct the UV maps the tiled roof, I built a simple tool that
> >>> allows for the manipulation of textures on a model in real-time. It is
> >>> very ugly, and is nothing compared to the beauty of Prefab.
>
> >> Actually the UVmapper will be enhanced in future releases as its not doing 
> >> all I want
> >> plus the interface is not friendly/handy enough yet... Here same rule, if 
> >> you have (improvements )ideas
> >> Please them over.
>
> >>> it works, and I could see this functionality being very useful to
> >>> Away3D users who are trying to optimize large textures being reused
> >>> across one or many models.
>
> >> Reusing data or improving mapping is indeed too often forgotten.
> >> While the bitmapdata capabilties in flash are so powerfull...
>
> >>> I've been so negligent in terms of getting a blog together, and will
> >>> try to get on this asap. There are a dozen or so demos I have put
> >>> together on things from simulating specular highlights to fake
> >>> lighting.
>
> >> You're gonna be busy with all these tutorials! :))
>
> >> Fabrice
>
> >> On Jan 21, 2010, at 5:07 AM, aleph1 wrote:
>
> >>> Fabrice, can you confirm which OS and browser you experienced that
> >>> error with. I haven't seen it on the Mac…
>
> >>> In terms of some more details, I am working on a blog post but here
> >>> are a few items worth mentioning.
>
> >>> The windows and sky reflections are just a CompositeMaterial that
> >>> consists of an EnviroBitmapMaterial and a BitmapMaterial with
> >>> transparency. It is very easy to underestimate how powerful the
> >>> materials system in Away3D is, and I am hoping to see some better
> >>> tutorials on the site for new users. Who should I speak to about
> >>> creating some new demos to show what is possible?
>
> >>> To construct the UV maps the tiled roof, I built a simple tool that
> >>> allows for the manipulation of textures on a model in real-time. It is
> >>> very ugly, and is nothing compared to the beauty of Prefab. However,
> >>> it works, and I could see this functionality being very useful to
> >>> Away3D users who are trying to optimize large textures being reused
> >>> across one or many models. If I find some time in the next while I
> >>> would like to clean this up and open-source it, but right now the code
> >>> is a mess and a bit buggy.
>
> >>> I've been so negligent in terms of getting a blog together, and will
> >>> try to get on this asap. There are a dozen or so demos I have put
> >>> together on things from simulating specular highlights to fake
> >>> lighting. Away3D is very powerful at its core, but it is important to
> >>> remember that the art of bluffing is often essential in terms of real-
> >>> time 3D, especially with Flash.
>
> >>> d
>
> >>> On Jan 18, 5:41 pm, Fabrice3D <[email protected]> wrote:
> >>>> Pitty these guys doesn't sale full houses! Very nice piece!
>
> >>>> Fabrice
>
> >>>> PS: you left this little one on the roof
> >>>> TypeError: Error #1009: Cannot access a property or method of a null 
> >>>> object reference.
> >>>>         at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
> >>>>         at Function/http://adobe.com/AS3/2006/builtin::apply()
> >>>>         at flash.external::ExternalInterface$/_callIn()
> >>>>         at Function/<anonymous>()
>
> >>>> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote:
>
> >>>>> Amazing, performs really fast here. The self shadows make it look 
> >>>>> realistic. I also love whatever trick you used to simulate the sky 
> >>>>> reflection! Nice job.
> >>>>> -Pete
>
> >>>>> On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> wrote:
> >>>>> We recently launched an application for our client that utilizes the
> >>>>> same model with two UV maps to allow for the simulation of self-
> >>>>> shadows.
>
> >>>>> The tiled version of the roof consists of heavily optimized UV
> >>>>> coordinates that allow for the reuse of a dynamically created high res
> >>>>> roof tile pattern. This was essential to the success of our project as
> >>>>> users would be able to adjust the ratio of the tile colours, and pre-
> >>>>> building this texture was not possible.
>
> >>>>> The shadowed version of the roof consists of a greyscale image that is
> >>>>> used to multiply the tiled roof model. We tried to find a solution
> >>>>> that allows for real-time dynamic lighting, but it simply wasn't
> >>>>> possible. One option that showed some promise was to render the shadow
> >>>>> map into a video that simulated lighting from sunrise to sunset with
> >>>>> the user being able to drag a slider to control the lighting. By
> >>>>> interpolating between the frames in the video it is possible to
> >>>>> simulate sunlight from almost any time of day by creating sample
> >>>>> images at 30-minute to 1-hour increments. If anyone is interested I
> >>>>> can try to assemble a demo showcasing this approach.
>
> >>>>> You can see the final application here:
>
> >>>>> Thank you to the Away3D team for making this possible.
>
> >>>>http://frontiertiles.com/
>
> >>>>> --
> >>>>> ___________________
>
> >>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>> HTTP://AWAY3D.COM

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