Are you doing away3d? Easy way might be
plane.moveTo(sphere.x,sphere.y,sphere.z); plane.lookAt(view.camera); plane.moveBackward(200);//or other number That's uber code, but hope you understand. -Pete On Fri, Jan 29, 2010 at 9:47 AM, Valts Darznieks <[email protected]>wrote: > Hi! > I`m looking for best way to move plane accordingly to my camera > (http://ipic.lv/i4/bf441e2d/4f3f4988eb7b995.jpg) > *) sphere is static in center > *) camera moves around sphere > I need for plane to always be behind sphere no matter where I rotate > the camera. > If I inverse x,y,z of my camera that should be the center of my > plane ? > Could someone give me some pointers on how to achieve this? > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
