I think you need to change yUp for plane on initialization, to either true or false. -Pete
On Fri, Jan 29, 2010 at 10:52 AM, Valts Darznieks <[email protected]>wrote: > Thanks for response. > It worked but only the edge is facing camera, trying to apply all > sorts of rotations, but can`t seem to get it right. > It seems that when using lookAt to a plane it looks to object with its > edge. > PlanetHanddler.myPlane.moveTo(PlanetHanddler.myPlanet.x, > PlanetHanddler.myPlanet.y, PlanetHanddler.myPlanet.z) > var CameraNumber3d:Number3D = new Number3D(CameraHanddler.myCamera.x, > CameraHanddler.myCamera.y, CameraHanddler.myCamera.z); > PlanetHanddler.myPlane.lookAt(CameraNumber3d); > PlanetHanddler.myPlane.moveBackward(300) > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
