I think you need to change yUp for plane on initialization, to either true
or false.
-Pete

On Fri, Jan 29, 2010 at 10:52 AM, Valts Darznieks <[email protected]>wrote:

> Thanks for response.
> It worked but only the edge is facing camera, trying to apply all
> sorts of rotations, but can`t seem to get it right.
> It seems that when using lookAt to a plane it looks to object with its
> edge.
> PlanetHanddler.myPlane.moveTo(PlanetHanddler.myPlanet.x,
> PlanetHanddler.myPlanet.y, PlanetHanddler.myPlanet.z)
> var CameraNumber3d:Number3D = new Number3D(CameraHanddler.myCamera.x,
> CameraHanddler.myCamera.y, CameraHanddler.myCamera.z);
> PlanetHanddler.myPlane.lookAt(CameraNumber3d);
> PlanetHanddler.myPlane.moveBackward(300)
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to