Thanks for response.
It worked but only the edge is facing camera, trying to apply all
sorts of rotations, but can`t seem to get it right.
It seems that when using lookAt to a plane it looks to object with its
edge.
PlanetHanddler.myPlane.moveTo(PlanetHanddler.myPlanet.x,
PlanetHanddler.myPlanet.y, PlanetHanddler.myPlanet.z)
var CameraNumber3d:Number3D = new Number3D(CameraHanddler.myCamera.x,
CameraHanddler.myCamera.y, CameraHanddler.myCamera.z);
PlanetHanddler.myPlane.lookAt(CameraNumber3d);
PlanetHanddler.myPlane.moveBackward(300)