Hey Ronen you're right in that Away3D 3.4 doesn't use a lot of Flash 10 only features. However, two of the biggest additions in Flash 10 was the perspective correct texture mapping and shader calculations using pixel bender, of which 3.4 does attempt to take full advantage.
Away3D Lite is almost a demonstration of the engine Away3D will become, but as any programmer will know, it is a lot easier (and quicker) to write something for a new player from scratch than it is to adapt what is already there without breaking functionality! We have a lot of plans for the Flash 10 version of Away3D, so i wouldn't expect the lack of Vector use or native Matrix3D methods to be the case for much longer. atb Rob On Thu, Feb 4, 2010 at 10:54 PM, Michael Iv <[email protected]> wrote: > But Vector data type is used , and Shader class in Dot3BitmapMaterialF10 > > On Fri, Feb 5, 2010 at 12:30 AM, Ronen Tsamir <[email protected]>wrote: > >> Hi All >> >> I just now move from PV3D to Away3D, because the Player 10 version. >> I download the [away3d_3_4_0.zip] >> If I understand correctly this is the Player 10 version. but when I >> look at the AS code, I cant find any use of the Vector3D, Matrix3D or >> drawTriangles. >> >> so I don't sure if I work with the right Player 10 Version? >> >> Any Help..... >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Flash |Air |Games|OS| > Tel-0526237969 > [email protected] > [email protected] > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
