Rob,

Flash development works, and Away3D ends up being the best
implementation for 3D in Flash at this point, since Papervision has
suffered a programmer breakup.

I want to mention that all Adobe products will be sharing the same
code by 2013 - at least, that was the goal.  It may help to look to
PS, AI, and Adobe PDF to see what functionality will be coming down
the pipe.  It might be best to design with an "optimize" flag, or
"optimizeForFlash", and have separate classes/methods handling what
happens during a Matrix call, how to create a Vector, etc.  That would
seem to be easier to maintain if/when Adobe shifts it's code again.

Also, Box2D started in the C++ world, and was ported to Flash AS3.  It
may be an idea to start looking at other programming languages.  Apple
has recently threatened Flash (again) with using HTML5, and Microsoft
Silverlight is the mainstay of Netflix and other major businesses.  It
is conceivable that the Adobe world will be getting smaller in the
future.  And, fyi, Ton Roosendaal of Blender said that he refuses to
use Adobe products . . . don't know why, didn't ask; but Blender is
part of THE free-ware pipe, and it may be good to have conversation
with him about possible collaboration and the future of interactive
3D.

later,
N


On Feb 4, 7:27 pm, Rob Bateman <[email protected]> wrote:
> Hey Ronen
>
> you're right in that Away3D 3.4 doesn't use a lot of Flash 10 only features.
> However, two of the biggest additions in Flash 10 was the perspective
> correct texture mapping and shader calculations using pixel bender, of which
> 3.4 does attempt to take full advantage.
>
> Away3D Lite is almost a demonstration of the engine Away3D will become, but
> as any programmer will know, it is a lot easier (and quicker) to write
> something for a new player from scratch than it is to adapt what is already
> there without breaking functionality!
>
> We have a lot of plans for the Flash 10 version of Away3D, so i wouldn't
> expect the lack of Vector use or native Matrix3D methods to be the case for
> much longer.
>
> atb
>
> Rob
>
>
>
> On Thu, Feb 4, 2010 at 10:54 PM, Michael Iv <[email protected]> wrote:
> > But Vector data type is used , and Shader class in  Dot3BitmapMaterialF10
>
> > On Fri, Feb 5, 2010 at 12:30 AM, Ronen Tsamir <[email protected]>wrote:
>
> >> Hi All
>
> >> I just now move from PV3D to Away3D, because the Player 10 version.
> >> I download the [away3d_3_4_0.zip]
> >> If I understand correctly this is the Player 10 version. but when I
> >> look at the AS code, I cant find any use of the Vector3D, Matrix3D or
> >> drawTriangles.
>
> >> so I don't sure if I work with the right Player 10 Version?
>
> >> Any Help.....
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Flash |Air |Games|OS|
> > Tel-0526237969
> > [email protected]
> > [email protected]
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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