canvas must defined each cube like mainCanvas1, mainCanvas2
if you want to use shared sprite, do try .layer instead

hth

On 1 April 2010 17:42, Moley <[email protected]> wrote:

> Oh yes here is a class that reproduces the error mouse over the cubes.
> I'll upload a swf as well
>
> package   {
>        import away3dlite.core.render.Renderer;
>        import away3dlite.templates.BasicTemplate;
>        import away3dlite.cameras.lenses.OrthogonalLens;
>        import away3dlite.materials.WireColorMaterial;
>        import away3dlite.materials.BitmapMaterial;
>        import away3dlite.materials.MovieMaterial;
>        import away3dlite.primitives.Plane;
>        import away3dlite.primitives.Sphere;
>        import away3dlite.primitives.Cube6;
>        import away3dlite.sprites.Sprite3D;
>        import flash.display.Bitmap;
>        import flash.display.Sprite;
>
>
>
> [SWF(backgroundColor="#ffffff",frameRate="30",quality="MEDIUM",width="520",height="600")]
>        public class Reproduce extends BasicTemplate {
>                private var mainCanvas:Sprite = new Sprite();
>                override protected function onInit():void {
>                        debug = false;
>                        view.mouseEnabled = false;
>                        view.addChild(mainCanvas);
>
>
>                        var cube:Cube6 = new Cube6(new WireColorMaterial(),
> 25, 50,25);
>                        cube.canvas = mainCanvas;
>                        cube.y = -25; //half of height
>                        cube.x = -50+(25*.5);
>                        var cube2:Cube6 = new Cube6(new WireColorMaterial(),
> 25, 50,25);
>                        cube2.canvas = mainCanvas;
>                        cube2.y = -25; //half of height
>                        cube2.x = cube.x+(25);
>
>                        var plane:Plane = new Plane(new
> WireColorMaterial());
>                        plane.canvas = mainCanvas;
>
>
>                        view.scene.addChild(plane);
>                        view.scene.addChild(cube);
>                        view.scene.addChild(cube2);
>
>                        renderer.sortObjects = true;
>
>                        camera.lookAt(plane.position);
>                }
>
>                public function Reproduce()  {
>                        super();
>                 }
>
>        }
>
> }
>
>
> On Apr 1, 9:35 pm, katopz <[email protected]> wrote:
> > hmm, not sure how can i reproduce this? can you provide some code plz?
> >
> > On 01/04/2010, Moley <[email protected]> wrote:
> >
> >
> >
> >
> >
> > > Started using a canvas (for my main objects) to appear above
> > > Sprite3D's and got this when i rolled my mouse over the scene.
> >
> > > RangeError: Error #1125: The index 0 is out of range 0. at
> > > away3dlite.core.render::Renderer/collectPointFace()[/Users/
> > > moosecrumpet/Documents/Experiments/testAway3D/src/away3dlite/core/
> > > render/Renderer.as:184]
> > >    at away3dlite.core.render::BasicRenderer/getFaceUnderPoint()[/Users/
> > > moosecrumpet/Documents/Experiments/testAway3D/src/away3dlite/core/
> > > render/BasicRenderer.as:232]
> > >    at
> away3dlite.containers::View3D/fireMouseEvent()[/Users/moosecrumpet/
> > > Documents/Experiments/testAway3D/src/away3dlite/containers/View3D.as:
> > > 253]
> > >    at away3dlite.containers::View3D/onRollOver()[/Users/moosecrumpet/
> > > Documents/Experiments/testAway3D/src/away3dlite/containers/View3D.as:
> > > 218]
> >
> > --
> > katopzhttp://www.sleepydesign.com
>
>
> --
> To unsubscribe, reply using "remove me" as the subject.
>



-- 
katopz
http://www.sleepydesign.com

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