Hey,
I tried switching .canvas to .layer , same effect (in the above code)

Commenting out the .layer or .canvas lines makes the problem go away,
so it seems to be an issue with these?

On Apr 1, 9:50 pm, katopz <[email protected]> wrote:
> canvas must defined each cube like mainCanvas1, mainCanvas2
> if you want to use shared sprite, do try .layer instead
>
> hth
>
> On 1 April 2010 17:42, Moley <[email protected]> wrote:
>
>
>
>
>
> > Oh yes here is a class that reproduces the error mouse over the cubes.
> > I'll upload a swf as well
>
> > package   {
> >        import away3dlite.core.render.Renderer;
> >        import away3dlite.templates.BasicTemplate;
> >        import away3dlite.cameras.lenses.OrthogonalLens;
> >        import away3dlite.materials.WireColorMaterial;
> >        import away3dlite.materials.BitmapMaterial;
> >        import away3dlite.materials.MovieMaterial;
> >        import away3dlite.primitives.Plane;
> >        import away3dlite.primitives.Sphere;
> >        import away3dlite.primitives.Cube6;
> >        import away3dlite.sprites.Sprite3D;
> >        import flash.display.Bitmap;
> >        import flash.display.Sprite;
>
> > [SWF(backgroundColor="#ffffff",frameRate="30",quality="MEDIUM",width="520", 
> > height="600")]
> >        public class Reproduce extends BasicTemplate {
> >                private var mainCanvas:Sprite = new Sprite();
> >                override protected function onInit():void {
> >                        debug = false;
> >                        view.mouseEnabled = false;
> >                        view.addChild(mainCanvas);
>
> >                        var cube:Cube6 = new Cube6(new WireColorMaterial(),
> > 25, 50,25);
> >                        cube.canvas = mainCanvas;
> >                        cube.y = -25; //half of height
> >                        cube.x = -50+(25*.5);
> >                        var cube2:Cube6 = new Cube6(new WireColorMaterial(),
> > 25, 50,25);
> >                        cube2.canvas = mainCanvas;
> >                        cube2.y = -25; //half of height
> >                        cube2.x = cube.x+(25);
>
> >                        var plane:Plane = new Plane(new
> > WireColorMaterial());
> >                        plane.canvas = mainCanvas;
>
> >                        view.scene.addChild(plane);
> >                        view.scene.addChild(cube);
> >                        view.scene.addChild(cube2);
>
> >                        renderer.sortObjects = true;
>
> >                        camera.lookAt(plane.position);
> >                }
>
> >                public function Reproduce()  {
> >                        super();
> >                 }
>
> >        }
>
> > }
>
> > On Apr 1, 9:35 pm, katopz <[email protected]> wrote:
> > > hmm, not sure how can i reproduce this? can you provide some code plz?
>
> > > On 01/04/2010, Moley <[email protected]> wrote:
>
> > > > Started using a canvas (for my main objects) to appear above
> > > > Sprite3D's and got this when i rolled my mouse over the scene.
>
> > > > RangeError: Error #1125: The index 0 is out of range 0. at
> > > > away3dlite.core.render::Renderer/collectPointFace()[/Users/
> > > > moosecrumpet/Documents/Experiments/testAway3D/src/away3dlite/core/
> > > > render/Renderer.as:184]
> > > >    at away3dlite.core.render::BasicRenderer/getFaceUnderPoint()[/Users/
> > > > moosecrumpet/Documents/Experiments/testAway3D/src/away3dlite/core/
> > > > render/BasicRenderer.as:232]
> > > >    at
> > away3dlite.containers::View3D/fireMouseEvent()[/Users/moosecrumpet/
> > > > Documents/Experiments/testAway3D/src/away3dlite/containers/View3D.as:
> > > > 253]
> > > >    at away3dlite.containers::View3D/onRollOver()[/Users/moosecrumpet/
> > > > Documents/Experiments/testAway3D/src/away3dlite/containers/View3D.as:
> > > > 218]
>
> > > --
> > > katopzhttp://www.sleepydesign.com
>
> > --
> > To unsubscribe, reply using "remove me" as the subject.
>
> --
> katopzhttp://www.sleepydesign.com

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