aha! works a charm, thanks :)
On Apr 1, 10:21 pm, katopz <[email protected]> wrote: > ah, i miss this line, try to remove > > view.mouseEnabled = false; > > or set to true > hth > > On 01/04/2010, Moley <[email protected]> wrote: > > > > > > > Hey, > > I tried switching .canvas to .layer , same effect (in the above code) > > > Commenting out the .layer or .canvas lines makes the problem go away, > > so it seems to be an issue with these? > > > On Apr 1, 9:50 pm, katopz <[email protected]> wrote: > >> canvas must defined each cube like mainCanvas1, mainCanvas2 > >> if you want to use shared sprite, do try .layer instead > > >> hth > > >> On 1 April 2010 17:42, Moley <[email protected]> wrote: > > >> > Oh yes here is a class that reproduces the error mouse over the cubes. > >> > I'll upload a swf as well > > >> > package { > >> > import away3dlite.core.render.Renderer; > >> > import away3dlite.templates.BasicTemplate; > >> > import away3dlite.cameras.lenses.OrthogonalLens; > >> > import away3dlite.materials.WireColorMaterial; > >> > import away3dlite.materials.BitmapMaterial; > >> > import away3dlite.materials.MovieMaterial; > >> > import away3dlite.primitives.Plane; > >> > import away3dlite.primitives.Sphere; > >> > import away3dlite.primitives.Cube6; > >> > import away3dlite.sprites.Sprite3D; > >> > import flash.display.Bitmap; > >> > import flash.display.Sprite; > > >> > [SWF(backgroundColor="#ffffff",frameRate="30",quality="MEDIUM",width="520", > >> > height="600")] > >> > public class Reproduce extends BasicTemplate { > >> > private var mainCanvas:Sprite = new Sprite(); > >> > override protected function onInit():void { > >> > debug = false; > >> > view.mouseEnabled = false; > >> > view.addChild(mainCanvas); > > >> > var cube:Cube6 = new Cube6(new > >> > WireColorMaterial(), > >> > 25, 50,25); > >> > cube.canvas = mainCanvas; > >> > cube.y = -25; //half of height > >> > cube.x = -50+(25*.5); > >> > var cube2:Cube6 = new Cube6(new > >> > WireColorMaterial(), > >> > 25, 50,25); > >> > cube2.canvas = mainCanvas; > >> > cube2.y = -25; //half of height > >> > cube2.x = cube.x+(25); > > >> > var plane:Plane = new Plane(new > >> > WireColorMaterial()); > >> > plane.canvas = mainCanvas; > > >> > view.scene.addChild(plane); > >> > view.scene.addChild(cube); > >> > view.scene.addChild(cube2); > > >> > renderer.sortObjects = true; > > >> > camera.lookAt(plane.position); > >> > } > > >> > public function Reproduce() { > >> > super(); > >> > } > > >> > } > > >> > } > > >> > On Apr 1, 9:35 pm, katopz <[email protected]> wrote: > >> > > hmm, not sure how can i reproduce this? can you provide some code plz? > > >> > > On 01/04/2010, Moley <[email protected]> wrote: > > >> > > > Started using a canvas (for my main objects) to appear above > >> > > > Sprite3D's and got this when i rolled my mouse over the scene. > > >> > > > RangeError: Error #1125: The index 0 is out of range 0. at > >> > > > away3dlite.core.render::Renderer/collectPointFace()[/Users/ > >> > > > moosecrumpet/Documents/Experiments/testAway3D/src/away3dlite/core/ > >> > > > render/Renderer.as:184] > >> > > > at > >> > > > away3dlite.core.render::BasicRenderer/getFaceUnderPoint()[/Users/ > >> > > > moosecrumpet/Documents/Experiments/testAway3D/src/away3dlite/core/ > >> > > > render/BasicRenderer.as:232] > >> > > > at > >> > away3dlite.containers::View3D/fireMouseEvent()[/Users/moosecrumpet/ > >> > > > Documents/Experiments/testAway3D/src/away3dlite/containers/View3D.as: > >> > > > 253] > >> > > > at > >> > > > away3dlite.containers::View3D/onRollOver()[/Users/moosecrumpet/ > >> > > > Documents/Experiments/testAway3D/src/away3dlite/containers/View3D.as: > >> > > > 218] > > >> > > -- > >> > > katopzhttp://www.sleepydesign.com > > >> > -- > >> > To unsubscribe, reply using "remove me" as the subject. > > >> -- > >> katopzhttp://www.sleepydesign.com > > -- > katopzhttp://www.sleepydesign.com
