ah, i miss this line, try to remove

view.mouseEnabled = false;

or set to true
hth

On 01/04/2010, Moley <[email protected]> wrote:
> Hey,
> I tried switching .canvas to .layer , same effect (in the above code)
>
> Commenting out the .layer or .canvas lines makes the problem go away,
> so it seems to be an issue with these?
>
> On Apr 1, 9:50 pm, katopz <[email protected]> wrote:
>> canvas must defined each cube like mainCanvas1, mainCanvas2
>> if you want to use shared sprite, do try .layer instead
>>
>> hth
>>
>> On 1 April 2010 17:42, Moley <[email protected]> wrote:
>>
>>
>>
>>
>>
>> > Oh yes here is a class that reproduces the error mouse over the cubes.
>> > I'll upload a swf as well
>>
>> > package   {
>> >        import away3dlite.core.render.Renderer;
>> >        import away3dlite.templates.BasicTemplate;
>> >        import away3dlite.cameras.lenses.OrthogonalLens;
>> >        import away3dlite.materials.WireColorMaterial;
>> >        import away3dlite.materials.BitmapMaterial;
>> >        import away3dlite.materials.MovieMaterial;
>> >        import away3dlite.primitives.Plane;
>> >        import away3dlite.primitives.Sphere;
>> >        import away3dlite.primitives.Cube6;
>> >        import away3dlite.sprites.Sprite3D;
>> >        import flash.display.Bitmap;
>> >        import flash.display.Sprite;
>>
>> > [SWF(backgroundColor="#ffffff",frameRate="30",quality="MEDIUM",width="520",
>> > height="600")]
>> >        public class Reproduce extends BasicTemplate {
>> >                private var mainCanvas:Sprite = new Sprite();
>> >                override protected function onInit():void {
>> >                        debug = false;
>> >                        view.mouseEnabled = false;
>> >                        view.addChild(mainCanvas);
>>
>> >                        var cube:Cube6 = new Cube6(new
>> > WireColorMaterial(),
>> > 25, 50,25);
>> >                        cube.canvas = mainCanvas;
>> >                        cube.y = -25; //half of height
>> >                        cube.x = -50+(25*.5);
>> >                        var cube2:Cube6 = new Cube6(new
>> > WireColorMaterial(),
>> > 25, 50,25);
>> >                        cube2.canvas = mainCanvas;
>> >                        cube2.y = -25; //half of height
>> >                        cube2.x = cube.x+(25);
>>
>> >                        var plane:Plane = new Plane(new
>> > WireColorMaterial());
>> >                        plane.canvas = mainCanvas;
>>
>> >                        view.scene.addChild(plane);
>> >                        view.scene.addChild(cube);
>> >                        view.scene.addChild(cube2);
>>
>> >                        renderer.sortObjects = true;
>>
>> >                        camera.lookAt(plane.position);
>> >                }
>>
>> >                public function Reproduce()  {
>> >                        super();
>> >                 }
>>
>> >        }
>>
>> > }
>>
>> > On Apr 1, 9:35 pm, katopz <[email protected]> wrote:
>> > > hmm, not sure how can i reproduce this? can you provide some code plz?
>>
>> > > On 01/04/2010, Moley <[email protected]> wrote:
>>
>> > > > Started using a canvas (for my main objects) to appear above
>> > > > Sprite3D's and got this when i rolled my mouse over the scene.
>>
>> > > > RangeError: Error #1125: The index 0 is out of range 0. at
>> > > > away3dlite.core.render::Renderer/collectPointFace()[/Users/
>> > > > moosecrumpet/Documents/Experiments/testAway3D/src/away3dlite/core/
>> > > > render/Renderer.as:184]
>> > > >    at
>> > > > away3dlite.core.render::BasicRenderer/getFaceUnderPoint()[/Users/
>> > > > moosecrumpet/Documents/Experiments/testAway3D/src/away3dlite/core/
>> > > > render/BasicRenderer.as:232]
>> > > >    at
>> > away3dlite.containers::View3D/fireMouseEvent()[/Users/moosecrumpet/
>> > > > Documents/Experiments/testAway3D/src/away3dlite/containers/View3D.as:
>> > > > 253]
>> > > >    at
>> > > > away3dlite.containers::View3D/onRollOver()[/Users/moosecrumpet/
>> > > > Documents/Experiments/testAway3D/src/away3dlite/containers/View3D.as:
>> > > > 218]
>>
>> > > --
>> > > katopzhttp://www.sleepydesign.com
>>
>> > --
>> > To unsubscribe, reply using "remove me" as the subject.
>>
>> --
>> katopzhttp://www.sleepydesign.com
>


-- 
katopz
http://www.sleepydesign.com

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