Perhaps... Glad we could bring you to ideas.
Sent from an iPhone without Flash
On Apr 14, 2010, at 19:08, Omar Fouad <[email protected]> wrote:
Fabrice's talk is too complicated :)
On Wed, Apr 14, 2010 at 7:00 PM, Michael Iv <[email protected]>
wrote:
If you need your hot spots to be in 3d space and relative to camera
facing direction this will not help . You should try the approach of
Fabrice .
On Wed, Apr 14, 2010 at 7:54 PM, Omar Fouad
<[email protected]> wrote:
Nope! I've tried lots of things. I've been reading somewhere about
camera.screen(object3D). It should return the screen 2D coordinates
that are relative an object3D inside the view. But I don't know what
is missing here. I give the screen x and y to it and it moves
strangely across the screen.
On Wed, Apr 14, 2010 at 4:42 PM, Omar Fouad
<[email protected]> wrote:
I was thinking of doing something else. In Away3D there a class
called MovieClipSprite, which is a "plane" that always faces the
camera and takes a DisplayObject as its material. I was thinking of
adding those movieClipSprites inside an ObjectContainer3D that also
contains the cylinder. Those movieClipSprites are the spots I need
and they would be on top of the cylinder. This way when moving the
camera, I should see both cylinder and spots rotating in the same
positions. The beauty of the MovieClipSprite is that it doesn't
transform by any means.
I'll try and keep you updated.
Cordially.
On Wed, Apr 14, 2010 at 4:27 PM, Michael Iv <[email protected]>
wrote:
I am still not sure what Omar tries to do . Is that about hotspots
deifined directly on constant material areas or these are the hot
spots that are always relative to the camera direction? If it is the
first then Fabrice's second solution looks really the best approach .
On Wed, Apr 14, 2010 at 5:20 PM, Fabrice3D <[email protected]>
wrote:
Using the Ray class you would indeed with the projection of two rays
get your uv's coordinates and via barycentric formula from the faces
hitted extract a rectangle. The defined rect could then be compared
with your mouse3devent... the hard way.
Simplest way would certainly be to define 2d rect on map. the
mouseEvent3D returns you the uv's, define a Point from these x,y
extracted from the uv's and a simple PointInRect would tell you if
you have a hit.
Fabrice
On Apr 14, 2010, at 2:55 PM, Omar Fouad wrote:
Well thanks! This approach is what I've mentioned in the post.
However the dilemma is how to move the spots, according the
rotation of the camera. I don't need the spots to rotate around the
x or the y axes, the can be flat, but on the same specific place on
the cylinder's material.
BTW thanks for your answers!
On Wed, Apr 14, 2010 at 2:49 PM, Michael Iv <[email protected]>
wrote:
Basically it can be made easier: I would create the hot spots as
billboards like DirSprite3D and make their alpha to zero . Than I
would wrap them with ObjectContainer ,then you can read the
rotation angle of your camera , or if you rotate the cylinder
instead then read its rotation . And after that use that value for
angular displacement , I mean move your container on the
spherical path (basic trigonometry) according to that rotation . I
could write it here but I am at work now , sorry .
may at the weekend I ll post this case in my blog.(http://blog.alladvanced.net
)
On Wed, Apr 14, 2010 at 3:39 PM, Omar Fouad
<[email protected]> wrote:
No :) I missed yours
On Wed, Apr 14, 2010 at 2:23 PM, Michael Iv <[email protected]>
wrote:
What? I missed your point or you missed mine?
On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad
<[email protected]> wrote:
huh?
On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]>
wrote:
If you want to set the hot spots that will be located always
relative to the camera direction you can set directional sprites
facing the camera with zer0 alpha.And copying camera transformation
matrix and direction (can cast a Ray) you can figure out where to
move these objects
On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad
<[email protected]> wrote:
Hi,
I have a cylinder that has applied to it a BitmapMaterial, which is
the panorama image (landscape 360). I've zoomed the camera properly
so it looks great while panning left, right, up, and down.
What I really need to do now is to set a hot-spot on that view. in
this example (link: http://www.egypt.travel/?flashinstalled=2 ) i
believe the spots are not movieclip materials placed on top of the
bitmap material (or their rotationY angle would change with the
camera rotation). I believe, that is a layer placed on the stage on
top of the View3D, that moves according the camera panAngle.
But how can I give the spots x and y props and then, update them
while panning the camera?
Thanks in advance.
Cordially.
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]
--
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