If you need your hot spots to be in 3d space and relative to camera facing
direction this will not help . You should try the approach of Fabrice .

On Wed, Apr 14, 2010 at 7:54 PM, Omar Fouad <[email protected]> wrote:

> Nope! I've tried lots of things. I've been reading somewhere about
> camera.screen(object3D). It should return the screen 2D coordinates that are
> relative an object3D inside the view. But I don't know what is missing here.
> I give the screen x and y to it and it moves strangely across the screen.
>
>
>
> On Wed, Apr 14, 2010 at 4:42 PM, Omar Fouad <[email protected]>wrote:
>
>> I was thinking of doing something else.  In Away3D there a class called
>> MovieClipSprite, which is a "plane" that always faces the camera and takes a
>> DisplayObject as its material. I was thinking of adding those
>> movieClipSprites inside an ObjectContainer3D that also contains the
>> cylinder. Those movieClipSprites are the spots I need and they would be on
>> top of the cylinder. This way when moving the camera, I should see both
>> cylinder and spots rotating in the same positions. The beauty of the
>> MovieClipSprite is that it doesn't transform by any means.
>> I'll try and keep you updated.
>>
>> Cordially.
>>
>>
>> On Wed, Apr 14, 2010 at 4:27 PM, Michael Iv <[email protected]>wrote:
>>
>>> I am still not sure what Omar tries to do . Is that about hotspots
>>> deifined directly on constant material areas or these are the hot spots that
>>> are always relative to the camera direction? If it is the first then
>>> Fabrice's second solution looks really the best approach .
>>>
>>>
>>> On Wed, Apr 14, 2010 at 5:20 PM, Fabrice3D <[email protected]> wrote:
>>>
>>>> Using the Ray class you would indeed with the projection of two rays get
>>>> your uv's coordinates and via barycentric formula from the faces hitted
>>>> extract a rectangle. The defined rect could then be compared with your
>>>> mouse3devent... the hard way.
>>>>
>>>> Simplest way would certainly be to define 2d rect on map. the
>>>> mouseEvent3D returns you the uv's, define a Point from these x,y extracted
>>>> from the uv's and a simple PointInRect would tell you if you have a hit.
>>>>
>>>> Fabrice
>>>>
>>>>
>>>> On Apr 14, 2010, at 2:55 PM, Omar Fouad wrote:
>>>>
>>>> Well thanks! This approach is what I've mentioned in the post. However
>>>> the dilemma is how to move the spots, according the rotation of the camera.
>>>> I don't need the spots to rotate around the x or the y axes, the can be
>>>> flat, but on the same specific place on the cylinder's material.
>>>> BTW thanks for your answers!
>>>>
>>>> On Wed, Apr 14, 2010 at 2:49 PM, Michael Iv <[email protected]>wrote:
>>>>
>>>>> Basically it can be made easier: I would create the hot spots as
>>>>> billboards like DirSprite3D  and make their alpha to zero . Than I would
>>>>> wrap them with ObjectContainer ,then you can read the rotation angle of 
>>>>> your
>>>>> camera , or if you rotate the cylinder instead then read its rotation . 
>>>>> And
>>>>> after that use that value for angular displacement , I mean  move your
>>>>> container   on the spherical path (basic trigonometry) according to that
>>>>> rotation . I could write it here but I am at work now , sorry .
>>>>> may at the weekend I ll post this case in my blog.(
>>>>> http://blog.alladvanced.net)
>>>>>
>>>>>
>>>>> On Wed, Apr 14, 2010 at 3:39 PM, Omar Fouad 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> No :) I missed yours
>>>>>>
>>>>>> On Wed, Apr 14, 2010 at 2:23 PM, Michael Iv <[email protected]>wrote:
>>>>>>
>>>>>>> What? I missed your point or you missed mine?
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad <[email protected]
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> huh?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv 
>>>>>>>> <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> If you want to set the hot spots that will be located always
>>>>>>>>> relative to the camera direction you can set directional sprites 
>>>>>>>>> facing the
>>>>>>>>> camera with zer0 alpha.And copying camera transformation matrix and
>>>>>>>>> direction (can cast a Ray) you can figure out where to move these 
>>>>>>>>> objects
>>>>>>>>>
>>>>>>>>> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <omarfouad.net@
>>>>>>>>> gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Hi,
>>>>>>>>>>
>>>>>>>>>> I have a cylinder that has applied to it a BitmapMaterial, which
>>>>>>>>>> is the panorama image (landscape 360). I've zoomed the camera 
>>>>>>>>>> properly so it
>>>>>>>>>> looks great while panning left, right, up, and down.
>>>>>>>>>> What I really need to do now is to set a hot-spot on that view. in
>>>>>>>>>> this example (link: http://www.egypt.travel/?flashinstalled=2 ) i
>>>>>>>>>> believe the spots are not movieclip materials placed on top of the 
>>>>>>>>>> bitmap
>>>>>>>>>> material (or their rotationY angle would change with the camera 
>>>>>>>>>> rotation). I
>>>>>>>>>> believe, that is a layer placed on the stage on top of the View3D, 
>>>>>>>>>> that
>>>>>>>>>> moves according the camera panAngle.
>>>>>>>>>> But how can I give the spots x and y props and then, update them
>>>>>>>>>> while panning the camera?
>>>>>>>>>>
>>>>>>>>>> Thanks in advance.
>>>>>>>>>>
>>>>>>>>>> Cordially.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Michael Ivanov ,Programmer
>>>>>>>>> Neurotech Solutions Ltd.
>>>>>>>>> Flex|Air |3D|Unity|
>>>>>>>>> www.neurotechresearch.com
>>>>>>>>> Tel:054-4962254
>>>>>>>>> [email protected]
>>>>>>>>> [email protected]
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Michael Ivanov ,Programmer
>>>>>>> Neurotech Solutions Ltd.
>>>>>>> Flex|Air |3D|Unity|
>>>>>>> www.neurotechresearch.com
>>>>>>> Tel:054-4962254
>>>>>>> [email protected]
>>>>>>> [email protected]
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]


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