Basically it can be made easier: I would create the hot spots as billboards like DirSprite3D and make their alpha to zero . Than I would wrap them with ObjectContainer ,then you can read the rotation angle of your camera , or if you rotate the cylinder instead then read its rotation . And after that use that value for angular displacement , I mean move your container on the spherical path (basic trigonometry) according to that rotation . I could write it here but I am at work now , sorry . may at the weekend I ll post this case in my blog.( http://blog.alladvanced.net)
On Wed, Apr 14, 2010 at 3:39 PM, Omar Fouad <[email protected]> wrote: > No :) I missed yours > > On Wed, Apr 14, 2010 at 2:23 PM, Michael Iv <[email protected]> wrote: > >> What? I missed your point or you missed mine? >> >> >> On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad <[email protected]>wrote: >> >>> huh? >>> >>> >>> On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]>wrote: >>> >>>> If you want to set the hot spots that will be located always relative to >>>> the camera direction you can set directional sprites facing the camera with >>>> zer0 alpha.And copying camera transformation matrix and direction (can cast >>>> a Ray) you can figure out where to move these objects >>>> >>>> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <[email protected]>wrote: >>>> >>>>> Hi, >>>>> >>>>> I have a cylinder that has applied to it a BitmapMaterial, which is the >>>>> panorama image (landscape 360). I've zoomed the camera properly so it >>>>> looks >>>>> great while panning left, right, up, and down. >>>>> What I really need to do now is to set a hot-spot on that view. in this >>>>> example (link: http://www.egypt.travel/?flashinstalled=2 ) i believe >>>>> the spots are not movieclip materials placed on top of the bitmap material >>>>> (or their rotationY angle would change with the camera rotation). I >>>>> believe, >>>>> that is a layer placed on the stage on top of the View3D, that moves >>>>> according the camera panAngle. >>>>> But how can I give the spots x and y props and then, update them while >>>>> panning the camera? >>>>> >>>>> Thanks in advance. >>>>> >>>>> Cordially. >>>>> >>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected] -- To unsubscribe, reply using "remove me" as the subject.
