Basically it can be made easier: I would create the hot spots as billboards
like DirSprite3D  and make their alpha to zero . Than I would wrap them with
ObjectContainer ,then you can read the rotation angle of your camera , or if
you rotate the cylinder instead then read its rotation . And after that use
that value for angular displacement , I mean  move your container   on the
spherical path (basic trigonometry) according to that rotation . I could
write it here but I am at work now , sorry .
may at the weekend I ll post this case in my blog.(
http://blog.alladvanced.net)

On Wed, Apr 14, 2010 at 3:39 PM, Omar Fouad <[email protected]> wrote:

> No :) I missed yours
>
> On Wed, Apr 14, 2010 at 2:23 PM, Michael Iv <[email protected]> wrote:
>
>> What? I missed your point or you missed mine?
>>
>>
>> On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad <[email protected]>wrote:
>>
>>> huh?
>>>
>>>
>>> On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]>wrote:
>>>
>>>> If you want to set the hot spots that will be located always relative to
>>>> the camera direction you can set directional sprites facing the camera with
>>>> zer0 alpha.And copying camera transformation matrix and direction (can cast
>>>> a Ray) you can figure out where to move these objects
>>>>
>>>> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <[email protected]>wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> I have a cylinder that has applied to it a BitmapMaterial, which is the
>>>>> panorama image (landscape 360). I've zoomed the camera properly so it 
>>>>> looks
>>>>> great while panning left, right, up, and down.
>>>>> What I really need to do now is to set a hot-spot on that view. in this
>>>>> example (link: http://www.egypt.travel/?flashinstalled=2 ) i believe
>>>>> the spots are not movieclip materials placed on top of the bitmap material
>>>>> (or their rotationY angle would change with the camera rotation). I 
>>>>> believe,
>>>>> that is a layer placed on the stage on top of the View3D, that moves
>>>>> according the camera panAngle.
>>>>> But how can I give the spots x and y props and then, update them while
>>>>> panning the camera?
>>>>>
>>>>> Thanks in advance.
>>>>>
>>>>> Cordially.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]


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