Well thanks! This approach is what I've mentioned in the post. However the dilemma is how to move the spots, according the rotation of the camera. I don't need the spots to rotate around the x or the y axes, the can be flat, but on the same specific place on the cylinder's material. BTW thanks for your answers!
On Wed, Apr 14, 2010 at 2:49 PM, Michael Iv <[email protected]> wrote: > Basically it can be made easier: I would create the hot spots as billboards > like DirSprite3D and make their alpha to zero . Than I would wrap them with > ObjectContainer ,then you can read the rotation angle of your camera , or if > you rotate the cylinder instead then read its rotation . And after that use > that value for angular displacement , I mean move your container on the > spherical path (basic trigonometry) according to that rotation . I could > write it here but I am at work now , sorry . > may at the weekend I ll post this case in my blog.( > http://blog.alladvanced.net) > > > On Wed, Apr 14, 2010 at 3:39 PM, Omar Fouad <[email protected]>wrote: > >> No :) I missed yours >> >> On Wed, Apr 14, 2010 at 2:23 PM, Michael Iv <[email protected]>wrote: >> >>> What? I missed your point or you missed mine? >>> >>> >>> On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad <[email protected]>wrote: >>> >>>> huh? >>>> >>>> >>>> On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]>wrote: >>>> >>>>> If you want to set the hot spots that will be located always relative >>>>> to the camera direction you can set directional sprites facing the camera >>>>> with zer0 alpha.And copying camera transformation matrix and direction >>>>> (can >>>>> cast a Ray) you can figure out where to move these objects >>>>> >>>>> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad >>>>> <[email protected]>wrote: >>>>> >>>>>> Hi, >>>>>> >>>>>> I have a cylinder that has applied to it a BitmapMaterial, which is >>>>>> the panorama image (landscape 360). I've zoomed the camera properly so it >>>>>> looks great while panning left, right, up, and down. >>>>>> What I really need to do now is to set a hot-spot on that view. in >>>>>> this example (link: http://www.egypt.travel/?flashinstalled=2 ) i >>>>>> believe the spots are not movieclip materials placed on top of the bitmap >>>>>> material (or their rotationY angle would change with the camera >>>>>> rotation). I >>>>>> believe, that is a layer placed on the stage on top of the View3D, that >>>>>> moves according the camera panAngle. >>>>>> But how can I give the spots x and y props and then, update them while >>>>>> panning the camera? >>>>>> >>>>>> Thanks in advance. >>>>>> >>>>>> Cordially. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Michael Ivanov ,Programmer >>>>> Neurotech Solutions Ltd. >>>>> Flex|Air |3D|Unity| >>>>> www.neurotechresearch.com >>>>> Tel:054-4962254 >>>>> [email protected] >>>>> [email protected] >>>>> >>>>> >>>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] > > -- To unsubscribe, reply using "remove me" as the subject.
