Just for info, HeightMapModifier.as in modifiers package was designed voor this kind of work.
Fabrice On Sep 29, 2010, at 2:48 PM, savagelook wrote: > http://savagelook.com/blog/away3d/dynamic-heightmaps-in-away3d > > I made a small modification to the SkinExtrude class that allows you > to regenerate the position of its vertices without creating a new > instance of the SkinExtrude. This makes 2 things happen: > > 1, it allows me to use dynamically generated height maps to create > liquid or flowing 3d effects. > 2, it greatly reduces the memory usage that occurs if you constantly > try to remove/add the SkinExtrude to create the same effect. > > Its a lot easier to look at than it is to explain, so take a look and > let me know what you think. I actually have another similar demo on > the way tomorrow or Friday that I think you guys will find even > cooler. Hope you enjoy it. BTW, this is all Away3D 3.6.0 code.
