Just for info, HeightMapModifier.as in modifiers package was designed voor this 
kind of work.

Fabrice


On Sep 29, 2010, at 2:48 PM, savagelook wrote:

> http://savagelook.com/blog/away3d/dynamic-heightmaps-in-away3d
> 
> I made a small modification to the SkinExtrude class that allows you
> to regenerate the position of its vertices without creating a new
> instance of the SkinExtrude.  This makes 2 things happen:
> 
> 1, it allows me to use dynamically generated height maps to create
> liquid or flowing 3d effects.
> 2, it greatly reduces the memory usage that occurs if you constantly
> try to remove/add the SkinExtrude to create the same effect.
> 
> Its a lot easier to look at than it is to explain, so take a look and
> let me know what you think.  I actually have another similar demo on
> the way tomorrow or Friday that I think you guys will find even
> cooler.  Hope you enjoy it.  BTW, this is all Away3D 3.6.0 code.

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