Yeah ,that is full of interesting stuff really.

On Fri, Oct 1, 2010 at 5:23 PM, savagelook <[email protected]>wrote:

> I do that on occasion Michael, thats why I ended up making my quick
> SimpleShadow demo.  But then I reach the materials directory and my
> head just about explodes. :)
>
> On Oct 1, 10:25 am, Michael Iv <[email protected]> wrote:
> > Tony , exploring the trunk can also be helpful sometimes :))
> >
> >
> >
> >
> >
> > On Fri, Oct 1, 2010 at 2:59 PM, Fabrice3D <[email protected]> wrote:
> > > > Of course there's a class in Away3D that already does it!
> > > we try add usefull stuffs in there!
> >
> > > Reading my few past messages, I see, I did mix missing words+dutch+bad
> > > english
> > > while it should be exclusively bad english :D
> >
> > > Sorry for that, still recovering from my FOTB fever.
> >
> > > Fabrice
> >
> > > On Oct 1, 2010, at 2:42 PM, savagelook wrote:
> >
> > > > Of course there's a class in Away3D that already does it!  I wish
> > > > there was a little better resource for keeping track of features.
> > > > Though I guess I only have myself to blame since I bought the book
> and
> > > > I think HeightMapModifier is mentioned in there.
> >
> > > > Oh well, this is still some interesting stuff.  I guess I have one
> > > > more demo to do now!
> >
> > > > On Oct 1, 4:40 am, Fabrice3D <[email protected]> wrote:
> > > >> Just for info, HeightMapModifier.as in modifiers package was
> designed
> > > voor this kind of work.
> >
> > > >> Fabrice
> >
> > > >> On Sep 29, 2010, at 2:48 PM, savagelook wrote:
> >
> > > >>>http://savagelook.com/blog/away3d/dynamic-heightmaps-in-away3d
> >
> > > >>> I made a small modification to the SkinExtrude class that allows
> you
> > > >>> to regenerate the position of its vertices without creating a new
> > > >>> instance of the SkinExtrude.  This makes 2 things happen:
> >
> > > >>> 1, it allows me to use dynamically generated height maps to create
> > > >>> liquid or flowing 3d effects.
> > > >>> 2, it greatly reduces the memory usage that occurs if you
> constantly
> > > >>> try to remove/add the SkinExtrude to create the same effect.
> >
> > > >>> Its a lot easier to look at than it is to explain, so take a look
> and
> > > >>> let me know what you think.  I actually have another similar demo
> on
> > > >>> the way tomorrow or Friday that I think you guys will find even
> > > >>> cooler.  Hope you enjoy it.  BTW, this is all Away3D 3.6.0 code.
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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