Yeah ,that is full of interesting stuff really. On Fri, Oct 1, 2010 at 5:23 PM, savagelook <[email protected]>wrote:
> I do that on occasion Michael, thats why I ended up making my quick > SimpleShadow demo. But then I reach the materials directory and my > head just about explodes. :) > > On Oct 1, 10:25 am, Michael Iv <[email protected]> wrote: > > Tony , exploring the trunk can also be helpful sometimes :)) > > > > > > > > > > > > On Fri, Oct 1, 2010 at 2:59 PM, Fabrice3D <[email protected]> wrote: > > > > Of course there's a class in Away3D that already does it! > > > we try add usefull stuffs in there! > > > > > Reading my few past messages, I see, I did mix missing words+dutch+bad > > > english > > > while it should be exclusively bad english :D > > > > > Sorry for that, still recovering from my FOTB fever. > > > > > Fabrice > > > > > On Oct 1, 2010, at 2:42 PM, savagelook wrote: > > > > > > Of course there's a class in Away3D that already does it! I wish > > > > there was a little better resource for keeping track of features. > > > > Though I guess I only have myself to blame since I bought the book > and > > > > I think HeightMapModifier is mentioned in there. > > > > > > Oh well, this is still some interesting stuff. I guess I have one > > > > more demo to do now! > > > > > > On Oct 1, 4:40 am, Fabrice3D <[email protected]> wrote: > > > >> Just for info, HeightMapModifier.as in modifiers package was > designed > > > voor this kind of work. > > > > > >> Fabrice > > > > > >> On Sep 29, 2010, at 2:48 PM, savagelook wrote: > > > > > >>>http://savagelook.com/blog/away3d/dynamic-heightmaps-in-away3d > > > > > >>> I made a small modification to the SkinExtrude class that allows > you > > > >>> to regenerate the position of its vertices without creating a new > > > >>> instance of the SkinExtrude. This makes 2 things happen: > > > > > >>> 1, it allows me to use dynamically generated height maps to create > > > >>> liquid or flowing 3d effects. > > > >>> 2, it greatly reduces the memory usage that occurs if you > constantly > > > >>> try to remove/add the SkinExtrude to create the same effect. > > > > > >>> Its a lot easier to look at than it is to explain, so take a look > and > > > >>> let me know what you think. I actually have another similar demo > on > > > >>> the way tomorrow or Friday that I think you guys will find even > > > >>> cooler. Hope you enjoy it. BTW, this is all Away3D 3.6.0 code. > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
