Of course there's a class in Away3D that already does it!  I wish
there was a little better resource for keeping track of features.
Though I guess I only have myself to blame since I bought the book and
I think HeightMapModifier is mentioned in there.

Oh well, this is still some interesting stuff.  I guess I have one
more demo to do now!

On Oct 1, 4:40 am, Fabrice3D <[email protected]> wrote:
> Just for info, HeightMapModifier.as in modifiers package was designed voor 
> this kind of work.
>
> Fabrice
>
> On Sep 29, 2010, at 2:48 PM, savagelook wrote:
>
>
>
> >http://savagelook.com/blog/away3d/dynamic-heightmaps-in-away3d
>
> > I made a small modification to the SkinExtrude class that allows you
> > to regenerate the position of its vertices without creating a new
> > instance of the SkinExtrude.  This makes 2 things happen:
>
> > 1, it allows me to use dynamically generated height maps to create
> > liquid or flowing 3d effects.
> > 2, it greatly reduces the memory usage that occurs if you constantly
> > try to remove/add the SkinExtrude to create the same effect.
>
> > Its a lot easier to look at than it is to explain, so take a look and
> > let me know what you think.  I actually have another similar demo on
> > the way tomorrow or Friday that I think you guys will find even
> > cooler.  Hope you enjoy it.  BTW, this is all Away3D 3.6.0 code.

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