I do that on occasion Michael, thats why I ended up making my quick
SimpleShadow demo.  But then I reach the materials directory and my
head just about explodes. :)

On Oct 1, 10:25 am, Michael Iv <[email protected]> wrote:
> Tony , exploring the trunk can also be helpful sometimes :))
>
>
>
>
>
> On Fri, Oct 1, 2010 at 2:59 PM, Fabrice3D <[email protected]> wrote:
> > > Of course there's a class in Away3D that already does it!
> > we try add usefull stuffs in there!
>
> > Reading my few past messages, I see, I did mix missing words+dutch+bad
> > english
> > while it should be exclusively bad english :D
>
> > Sorry for that, still recovering from my FOTB fever.
>
> > Fabrice
>
> > On Oct 1, 2010, at 2:42 PM, savagelook wrote:
>
> > > Of course there's a class in Away3D that already does it!  I wish
> > > there was a little better resource for keeping track of features.
> > > Though I guess I only have myself to blame since I bought the book and
> > > I think HeightMapModifier is mentioned in there.
>
> > > Oh well, this is still some interesting stuff.  I guess I have one
> > > more demo to do now!
>
> > > On Oct 1, 4:40 am, Fabrice3D <[email protected]> wrote:
> > >> Just for info, HeightMapModifier.as in modifiers package was designed
> > voor this kind of work.
>
> > >> Fabrice
>
> > >> On Sep 29, 2010, at 2:48 PM, savagelook wrote:
>
> > >>>http://savagelook.com/blog/away3d/dynamic-heightmaps-in-away3d
>
> > >>> I made a small modification to the SkinExtrude class that allows you
> > >>> to regenerate the position of its vertices without creating a new
> > >>> instance of the SkinExtrude.  This makes 2 things happen:
>
> > >>> 1, it allows me to use dynamically generated height maps to create
> > >>> liquid or flowing 3d effects.
> > >>> 2, it greatly reduces the memory usage that occurs if you constantly
> > >>> try to remove/add the SkinExtrude to create the same effect.
>
> > >>> Its a lot easier to look at than it is to explain, so take a look and
> > >>> let me know what you think.  I actually have another similar demo on
> > >>> the way tomorrow or Friday that I think you guys will find even
> > >>> cooler.  Hope you enjoy it.  BTW, this is all Away3D 3.6.0 code.
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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