I do that on occasion Michael, thats why I ended up making my quick SimpleShadow demo. But then I reach the materials directory and my head just about explodes. :)
On Oct 1, 10:25 am, Michael Iv <[email protected]> wrote: > Tony , exploring the trunk can also be helpful sometimes :)) > > > > > > On Fri, Oct 1, 2010 at 2:59 PM, Fabrice3D <[email protected]> wrote: > > > Of course there's a class in Away3D that already does it! > > we try add usefull stuffs in there! > > > Reading my few past messages, I see, I did mix missing words+dutch+bad > > english > > while it should be exclusively bad english :D > > > Sorry for that, still recovering from my FOTB fever. > > > Fabrice > > > On Oct 1, 2010, at 2:42 PM, savagelook wrote: > > > > Of course there's a class in Away3D that already does it! I wish > > > there was a little better resource for keeping track of features. > > > Though I guess I only have myself to blame since I bought the book and > > > I think HeightMapModifier is mentioned in there. > > > > Oh well, this is still some interesting stuff. I guess I have one > > > more demo to do now! > > > > On Oct 1, 4:40 am, Fabrice3D <[email protected]> wrote: > > >> Just for info, HeightMapModifier.as in modifiers package was designed > > voor this kind of work. > > > >> Fabrice > > > >> On Sep 29, 2010, at 2:48 PM, savagelook wrote: > > > >>>http://savagelook.com/blog/away3d/dynamic-heightmaps-in-away3d > > > >>> I made a small modification to the SkinExtrude class that allows you > > >>> to regenerate the position of its vertices without creating a new > > >>> instance of the SkinExtrude. This makes 2 things happen: > > > >>> 1, it allows me to use dynamically generated height maps to create > > >>> liquid or flowing 3d effects. > > >>> 2, it greatly reduces the memory usage that occurs if you constantly > > >>> try to remove/add the SkinExtrude to create the same effect. > > > >>> Its a lot easier to look at than it is to explain, so take a look and > > >>> let me know what you think. I actually have another similar demo on > > >>> the way tomorrow or Friday that I think you guys will find even > > >>> cooler. Hope you enjoy it. BTW, this is all Away3D 3.6.0 code. > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
