Michael
looks like 17 June 2010, I think the next version will be a molehill
one, Cauê is working hard
"oh, and we can't put on the svn yet because of adobe's NDA." ( sandy
list ).
latest haXe build the namespace for flash.Error changed...
flash.errors.Error
http://haxe.org/api/flash9/errors/error just had a quick look on
google code but did not see where the Error was used.
I have not used away3dlite recently and not used color material but I
can take a look later today as there was something I wanted to check
anyway.
But away3dlite haxe has worked for me, some of the coordinates and
material mappings have seemed strange but hackable.
If there is some code you want me to try just send it over, or I can
send you an experiment with the last version I used.
;j
On 6 Nov 2010, at 09:28, Michael Iv wrote:
Hey Guys , Has anybody worked recntly with HAXE version of AwayLite?
I Downloaded the latest Haxe build and I have a lot of errors thrown
from away3dlite/materials/WireColorMaterial and many more .Here are
the errors:
AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/core/utils/Debug.hx:2:
characters 0-19 : Class not found : flash.Error
../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/
WireColorMaterial.hx:89: characters 2-21 :
away3dlite.materials.ColorMaterial does not have a constructor
../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/
WireColorMaterial.hx:91: characters 42-52 :
away3dlite.core.utils.#Cast has no field color
../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/
WireColorMaterial.hx:96: characters 2-22 : Unknown identifier :
_graphicsStroke
../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/
WireColorMaterial.hx:97: characters 2-27 : Unknown identifier :
_graphicsStroke
../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:
156: characters 8-53 : away3dlite.materials.WireColorMaterial should
be away3dlite.materials.Material
../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:
167: characters 12-32 : away3dlite.materials.BitmapMaterial has no
field width
../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:
169: characters 13-34 : away3dlite.materials.BitmapMaterial has no
field height
../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/
WireColorMaterial.hx:32: characters 2-31 : Unknown identifier :
_graphicsStroke
../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/
WireColorMaterial.hx:53: characters 2-31 : Unknown identifier :
_graphicsStroke
../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/
WireColorMaterial.hx:74: characters 2-27 : Unknown identifier :
_graphicsStroke
Build halted with errors (haxe.exe).
I used AwayLite HAXE from the latest TRUNK. How long ago was it
updated?
Thanks for help.
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
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