Cauê and Michael
Re: Namespace injection.
For the moment to get the namespace changes working I had to add lots
of untyped (Franco told me it would allow the compiler to skip
checking on the privates accessing so it seemed a quick temporary fix
till a better approach was found), but I have commented where these
were added by putting comments in the xml injection file. I am sure
there is a better solution but Jan was not around for me to pick his
mind and the IRC channel seemed quiet or atleast no one smart was
offering ideas.
I know the injection file is doing something because it throws a
runtime error, so I had to comment some of the namespace out, (but I
was not using Sprite3D)...
<class name="away3dlite.sprites.Sprite3D">
<member name="index" ns="arcane"/>
<!--member name="indices" ns="arcane"/-->
<!--<member name="uvtData" ns="arcane"/>-->
</class>
as it was having problems in Renderer, line 217
_triangles = new GraphicsTrianglePath();
_ind = _triangles.indices = new Vector<Int>();
_vert = _triangles.vertices = new Vector<Float>();
_uvt = _triangles.uvtData = new Vector<Float>();
it complained about trying to create arcane on GraphicsTrianglePath so
maybe the namespace injection code needs more work??
Now the trouble is that the code that I have now modified works fine
without the injection or the arcane class!!!... so I am really
questioning if away3dlite haXe version even needs namespaces... surely
its an overhead that is just unnecessary from my naive perspective?
Anyway the proposed away3dlite haxe code with the injection xml file I
have uploaded to...
http://www.justinfront.net/away/away3dlite.zip
Jan Flanders injection file I have uploaded
http://www.justinfront.net/away/namespaceInjector.n.zip
Sorry they are zips, but I figured I am noisy enough for you to know
and trust me :), well I know Rob (I always ask him silly questions at
LPUG :) ) and Cauê is also on my fb.
For injection you need to add this line in your hxml compile file like
so...
-cmd neko namespaceInjector away3dlite/inject.xml main.swf new_main.swf
The injection code Jan has made is super smart but I guess this is the
biggest test and we may need to decompile some exampes to check its
working fully as we expect.
Note while I have been testing with a fairly complex awaylite example
which threw up loads of compile errors initially there could be
classes in away3dlite haxe that still need mods for others specific
projects to work correctly, ie happy to try and help test it more if
we establish this is the right direction, and also decide what to do
about the untyped. My feeling is that the haXe version should move
towards not using namespaces, but if it does need namespace maybe
injection is a better approach then simulated namespace.
If the haxe community are concentrating on just away rather than
sandy, I would like to see hsl or similar and bsp collision make it
into the haxe build, I am sure that could be implemented on the
current version while Caue works on molehill, well I need bsp
collision anyway.
Cheers
;j