Ok apparently computer reboot solved almost all the errors. Yes , there was a 
problem related to flash.Error which doesn't exist . So changing it to 
flash.errors.Error solves the problem . 
Now comes the question . I see in the last days that more and more teams talk 
about getting ready for molehill . Isn't it too early ? I mean Adobe are going 
to release public beta of it only in the middle of 2011 . 

Sent from my iPhone

On Nov 6, 2010, at 2:47 PM, "[email protected]" <[email protected]> wrote:

> Michael
> 
> looks like 17 June 2010, I think the next version will be a molehill one, 
> Cauê is working hard
> "oh, and we can't put on the svn yet because of adobe's NDA." ( sandy list ).
> 
> latest haXe build the namespace for flash.Error changed...  
> flash.errors.Error 
> 
> http://haxe.org/api/flash9/errors/error just had a quick look on google code 
> but did not see where the Error was used.
> I have not used away3dlite recently and not used color material but I can 
> take a look later today as there was something I wanted to check anyway.
> 
> But away3dlite haxe has worked for me, some of the coordinates and material 
> mappings have seemed strange but hackable.
> 
> If there is some code you want me to try just send it over, or I can send you 
> an experiment with the last version I used.
> 
> ;j
> 
> On 6 Nov 2010, at 09:28, Michael Iv wrote:
> 
>> Hey Guys , Has anybody worked recntly with HAXE version of AwayLite? I 
>> Downloaded the latest Haxe build and I have a lot of errors thrown from 
>> away3dlite/materials/WireColorMaterial  and many more .Here are the errors:
>> 
>> AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/core/utils/Debug.hx:2: characters 
>> 0-19 : Class not found : flash.Error
>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:89:
>>  characters 2-21 : away3dlite.materials.ColorMaterial does not have a 
>> constructor
>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:91:
>>  characters 42-52 : away3dlite.core.utils.#Cast has no field color
>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:96:
>>  characters 2-22 : Unknown identifier : _graphicsStroke
>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:97:
>>  characters 2-27 : Unknown identifier : _graphicsStroke
>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:156: 
>> characters 8-53 : away3dlite.materials.WireColorMaterial should be 
>> away3dlite.materials.Material
>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:167: 
>> characters 12-32 : away3dlite.materials.BitmapMaterial has no field width
>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:169: 
>> characters 13-34 : away3dlite.materials.BitmapMaterial has no field height
>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:32:
>>  characters 2-31 : Unknown identifier : _graphicsStroke
>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:53:
>>  characters 2-31 : Unknown identifier : _graphicsStroke
>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:74:
>>  characters 2-27 : Unknown identifier : _graphicsStroke
>> Build halted with errors (haxe.exe).
>> 
>> I used AwayLite HAXE from the latest TRUNK. How long ago was it updated?
>> 
>> Thanks for help.
>> 
>> -- 
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
> 

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