Ok apparently computer reboot solved almost all the errors. Yes , there was a problem related to flash.Error which doesn't exist . So changing it to flash.errors.Error solves the problem . Now comes the question . I see in the last days that more and more teams talk about getting ready for molehill . Isn't it too early ? I mean Adobe are going to release public beta of it only in the middle of 2011 .
Sent from my iPhone On Nov 6, 2010, at 2:47 PM, "[email protected]" <[email protected]> wrote: > Michael > > looks like 17 June 2010, I think the next version will be a molehill one, > Cauê is working hard > "oh, and we can't put on the svn yet because of adobe's NDA." ( sandy list ). > > latest haXe build the namespace for flash.Error changed... > flash.errors.Error > > http://haxe.org/api/flash9/errors/error just had a quick look on google code > but did not see where the Error was used. > I have not used away3dlite recently and not used color material but I can > take a look later today as there was something I wanted to check anyway. > > But away3dlite haxe has worked for me, some of the coordinates and material > mappings have seemed strange but hackable. > > If there is some code you want me to try just send it over, or I can send you > an experiment with the last version I used. > > ;j > > On 6 Nov 2010, at 09:28, Michael Iv wrote: > >> Hey Guys , Has anybody worked recntly with HAXE version of AwayLite? I >> Downloaded the latest Haxe build and I have a lot of errors thrown from >> away3dlite/materials/WireColorMaterial and many more .Here are the errors: >> >> AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/core/utils/Debug.hx:2: characters >> 0-19 : Class not found : flash.Error >> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:89: >> characters 2-21 : away3dlite.materials.ColorMaterial does not have a >> constructor >> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:91: >> characters 42-52 : away3dlite.core.utils.#Cast has no field color >> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:96: >> characters 2-22 : Unknown identifier : _graphicsStroke >> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:97: >> characters 2-27 : Unknown identifier : _graphicsStroke >> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:156: >> characters 8-53 : away3dlite.materials.WireColorMaterial should be >> away3dlite.materials.Material >> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:167: >> characters 12-32 : away3dlite.materials.BitmapMaterial has no field width >> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:169: >> characters 13-34 : away3dlite.materials.BitmapMaterial has no field height >> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:32: >> characters 2-31 : Unknown identifier : _graphicsStroke >> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:53: >> characters 2-31 : Unknown identifier : _graphicsStroke >> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:74: >> characters 2-27 : Unknown identifier : _graphicsStroke >> Build halted with errors (haxe.exe). >> >> I used AwayLite HAXE from the latest TRUNK. How long ago was it updated? >> >> Thanks for help. >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> http://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected] >> >
