Sorry about that... My haxe install is a little strange and it doesn't fail to build here. I've already applied the patches in a backwards-compatible way! Please let me know if it now works for you!
Cheers Cauê 2010/11/6 Joshua Granick <[email protected]> > I could see the benefit in patching the current version of Away3DLite in > order to compile with the current version of haXe (I was just trying to use > it yesterday), but I understand why they would be working on a Molehill > version. Actually, its very exciting. I recall hearing that the next version > of Away3D for haXe was going to feature OpenGL hardware acceleration for C++ > targets. It would naturally make sense to help it mirror Flash's new 3D API, > so that 3D acceleration would be available both in Flash and C++. I hope > that Adobe is on-track, and isn't making false promises like their October > 2009 release date for Flash 10.1 > > > > On Sat, 06 Nov 2010 06:22:37 -0700, Michael Iv <[email protected]> > wrote: > > Ok apparently computer reboot solved almost all the errors. Yes , there >> was a problem related to flash.Error which doesn't exist . So changing it to >> flash.errors.Error solves the problem . >> Now comes the question . I see in the last days that more and more teams >> talk about getting ready for molehill . Isn't it too early ? I mean Adobe >> are going to release public beta of it only in the middle of 2011 . >> >> Sent from my iPhone >> >> On Nov 6, 2010, at 2:47 PM, "[email protected]" <[email protected]> >> wrote: >> >> Michael >>> >>> looks like 17 June 2010, I think the next version will be a molehill one, >>> Cauê is working hard >>> "oh, and we can't put on the svn yet because of adobe's NDA." ( sandy >>> list ). >>> >>> latest haXe build the namespace for flash.Error changed... >>> flash.errors.Error >>> >>> http://haxe.org/api/flash9/errors/error just had a quick look on google >>> code but did not see where the Error was used. >>> I have not used away3dlite recently and not used color material but I can >>> take a look later today as there was something I wanted to check anyway. >>> >>> But away3dlite haxe has worked for me, some of the coordinates and >>> material mappings have seemed strange but hackable. >>> >>> If there is some code you want me to try just send it over, or I can send >>> you an experiment with the last version I used. >>> >>> ;j >>> >>> On 6 Nov 2010, at 09:28, Michael Iv wrote: >>> >>> Hey Guys , Has anybody worked recntly with HAXE version of AwayLite? I >>>> Downloaded the latest Haxe build and I have a lot of errors thrown from >>>> away3dlite/materials/WireColorMaterial and many more .Here are the errors: >>>> >>>> AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/core/utils/Debug.hx:2: >>>> characters 0-19 : Class not found : flash.Error >>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:89: >>>> characters 2-21 : away3dlite.materials.ColorMaterial does not have a >>>> constructor >>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:91: >>>> characters 42-52 : away3dlite.core.utils.#Cast has no field color >>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:96: >>>> characters 2-22 : Unknown identifier : _graphicsStroke >>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:97: >>>> characters 2-27 : Unknown identifier : _graphicsStroke >>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:156: >>>> characters 8-53 : away3dlite.materials.WireColorMaterial should be >>>> away3dlite.materials.Material >>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:167: >>>> characters 12-32 : away3dlite.materials.BitmapMaterial has no field width >>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/sprites/Sprite3D.hx:169: >>>> characters 13-34 : away3dlite.materials.BitmapMaterial has no field height >>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:32: >>>> characters 2-31 : Unknown identifier : _graphicsStroke >>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:53: >>>> characters 2-31 : Unknown identifier : _graphicsStroke >>>> ../AWAY3DSDK/haxe/Away3DLite/debug/away3dlite/materials/WireColorMaterial.hx:74: >>>> characters 2-27 : Unknown identifier : _graphicsStroke >>>> Build halted with errors (haxe.exe). >>>> >>>> I used AwayLite HAXE from the latest TRUNK. How long ago was it updated? >>>> >>>> Thanks for help. >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> > > -- > Using Opera's revolutionary email client: http://www.opera.com/mail/ >
