Yes, make sure your model is in range of 30 to 90k for best results. The bigger 
the model, the less roundings errors.

But there are some cases where planes might conflict. This known issue is often 
found at T splitsings or planar surfaces holding multiple aligned "holes"
A simple the fix to modify a bit the geometry by "breaking" the alignment.
So in case of your cubes where the line (where a side of both cubes is shared 
on this plane and where it conflicts) 
Simply move (few) vertices a few units (depending on your scale, even a 0.1 
offset should be enough) so that it's not perfectly aligned on this plane 
anymore.

Note that if the model is supposed to be fairly accurate, you do not have to 
worry much as a little offset is enough and if well done,
it's not to be noticed by naked eye. Again, this is a known issue that we hope 
to fix in future updates.

Fabrice

On Jan 6, 2011, at 1:39 AM, macgor wrote:

> Strange, never had this problem... have You tried to increase "scene
> obj scale" in Prefab?
> 
> 
> 
> On 27 Gru 2010, 14:06, John Brookes <[email protected]> wrote:
>> Just a simple example of not being able to move through a 
>> gap.http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/BSPboc...
>> You can only get through the gap where its green on the floor. Yet the gap
>> is the same width where its red on the foor.
>> 
>> NO errors in prefab, single mesh, all vertices snapped, the two coloured
>> cubes are extruded from the floor.
>> 
>> Another one. Cant get into the red 
>> room.http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/flat.swf
>> 
>> Its not the camera bounds. I get this problem quite often.
>> 
>> Why what arrrgh :(

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